sys->gl.lock = OpenglClean; // We don't do locking, but sometimes we need to cleanup the framebuffer
sys->gl.unlock = NULL;
sys->gl.swap = OpenglSwap;
- sys->gl.getProcAddress = OurGetProcAddress;
+ sys->gl.getProcAddress = OurGetProcAddress;
sys->gl.sys = sys;
- sys->vgl = vout_display_opengl_New(&vd->fmt, NULL, &sys->gl);
- if (!sys->vgl)
+ sys->vgl = vout_display_opengl_New(&vd->fmt, NULL, &sys->gl);
+ if (!sys->vgl)
{
sys->gl.sys = NULL;
goto error;
vout_display_opengl_Display(sys->vgl, &vd->fmt );
picture_Release (pic);
sys->has_first_frame = true;
- (void)subpicture;
+ (void)subpicture;
}
static int Control (vout_display_t *vd, int query, va_list ap)