Value qsearch(Position& pos, Stack* ss, Value alpha, Value beta, Depth depth);
void id_loop(Position& pos);
- bool check_is_dangerous(Position &pos, Move move, Value futilityBase, Value beta);
+ bool check_is_dangerous(Position& pos, Move move, Value futilityBase, Value beta);
bool connected_moves(const Position& pos, Move m1, Move m2);
Value value_to_tt(Value v, int ply);
Value value_from_tt(Value v, int ply);
}
- // check_is_dangerous() tests if a checking move can be pruned in qsearch().
- // bestValue is updated only when returning false because in that case move
- // will be pruned.
+ // value_to_tt() adjusts a mate score from "plies to mate from the root" to
+ // "plies to mate from the current position". Non-mate scores are unchanged.
+ // The function is called before storing a value to the transposition table.
+
+ Value value_to_tt(Value v, int ply) {
+
+ assert(v != VALUE_NONE);
+
+ return v >= VALUE_MATE_IN_MAX_PLY ? v + ply
+ : v <= VALUE_MATED_IN_MAX_PLY ? v - ply : v;
+ }
+
+
+ // value_from_tt() is the inverse of value_to_tt(): It adjusts a mate score
+ // from the transposition table (where refers to the plies to mate/be mated
+ // from current position) to "plies to mate/be mated from the root".
+
+ Value value_from_tt(Value v, int ply) {
+
+ return v == VALUE_NONE ? VALUE_NONE
+ : v >= VALUE_MATE_IN_MAX_PLY ? v - ply
+ : v <= VALUE_MATED_IN_MAX_PLY ? v + ply : v;
+ }
+
+
+ // check_is_dangerous() tests if a checking move can be pruned in qsearch()
- bool check_is_dangerous(Position &pos, Move move, Value futilityBase, Value beta)
+ bool check_is_dangerous(Position& pos, Move move, Value futilityBase, Value beta)
{
- Bitboard b, occ, oldAtt, newAtt, kingAtt;
- Square from, to, ksq;
- Piece pc;
- Color them;
-
- from = from_sq(move);
- to = to_sq(move);
- them = ~pos.side_to_move();
- ksq = pos.king_square(them);
- kingAtt = pos.attacks_from<KING>(ksq);
- pc = pos.piece_moved(move);
-
- occ = pos.pieces() ^ from ^ ksq;
- oldAtt = pos.attacks_from(pc, from, occ);
- newAtt = pos.attacks_from(pc, to, occ);
-
- // Rule 1. Checks which give opponent's king at most one escape square are dangerous
- b = kingAtt & ~pos.pieces(them) & ~newAtt & ~(1ULL << to);
-
- if (!more_than_one(b))
+ Piece pc = pos.piece_moved(move);
+ Square from = from_sq(move);
+ Square to = to_sq(move);
+ Color them = ~pos.side_to_move();
+ Square ksq = pos.king_square(them);
+ Bitboard enemies = pos.pieces(them);
+ Bitboard kingAtt = pos.attacks_from<KING>(ksq);
+ Bitboard occ = pos.pieces() ^ from ^ ksq;
+ Bitboard oldAtt = pos.attacks_from(pc, from, occ);
+ Bitboard newAtt = pos.attacks_from(pc, to, occ);
+
+ // Checks which give opponent's king at most one escape square are dangerous
+ if (!more_than_one(kingAtt & ~(enemies | newAtt | to)))
return true;
- // Rule 2. Queen contact check is very dangerous
+ // Queen contact check is very dangerous
if (type_of(pc) == QUEEN && (kingAtt & to))
return true;
- // Rule 3. Creating new double threats with checks
- b = pos.pieces(them) & newAtt & ~oldAtt & ~(1ULL << ksq);
+ // Creating new double threats with checks is dangerous
+ Bitboard b = (enemies ^ ksq) & newAtt & ~oldAtt;
while (b)
{
// Note that here we generate illegal "double move"!
}
- // value_to_tt() adjusts a mate score from "plies to mate from the root" to
- // "plies to mate from the current position". Non-mate scores are unchanged.
- // The function is called before storing a value to the transposition table.
-
- Value value_to_tt(Value v, int ply) {
-
- assert(v != VALUE_NONE);
-
- return v >= VALUE_MATE_IN_MAX_PLY ? v + ply
- : v <= VALUE_MATED_IN_MAX_PLY ? v - ply : v;
- }
-
-
- // value_from_tt() is the inverse of value_to_tt(): It adjusts a mate score
- // from the transposition table (where refers to the plies to mate/be mated
- // from current position) to "plies to mate/be mated from the root".
-
- Value value_from_tt(Value v, int ply) {
-
- return v == VALUE_NONE ? VALUE_NONE
- : v >= VALUE_MATE_IN_MAX_PLY ? v - ply
- : v <= VALUE_MATED_IN_MAX_PLY ? v + ply : v;
- }
-
-
// connected_threat() tests whether it is safe to forward prune a move or if
// is somehow connected to the threat move returned by null search.
std::stringstream s;
Time::point elaspsed = Time::now() - SearchTime + 1;
+ size_t uciPVSize = std::min((size_t)Options["MultiPV"], RootMoves.size());
int selDepth = 0;
for (size_t i = 0; i < Threads.size(); i++)
if (Threads[i].maxPly > selDepth)
selDepth = Threads[i].maxPly;
- for (size_t i = 0; i < std::min((size_t)Options["MultiPV"], RootMoves.size()); i++)
+ for (size_t i = 0; i < uciPVSize; i++)
{
bool updated = (i <= PVIdx);
if (depth == 1 && !updated)
continue;
- int d = (updated ? depth : depth - 1);
- Value v = (updated ? RootMoves[i].score : RootMoves[i].prevScore);
+ int d = updated ? depth : depth - 1;
+ Value v = updated ? RootMoves[i].score : RootMoves[i].prevScore;
- if (s.rdbuf()->in_avail())
+ if (s.rdbuf()->in_avail()) // Not at first line
s << "\n";
s << "info depth " << d