#else
/* Update the texture */
for (unsigned j = 0; j < vgl->chroma->plane_count; j++) {
+ const int plane = vgl->fmt.i_chroma == VLC_CODEC_YV12 && j > 0 ? (3 - j) : j;
if (vgl->use_multitexture)
vgl->ActiveTextureARB(GL_TEXTURE0_ARB + j);
glBindTexture(vgl->tex_target, vgl->texture[0][j]);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, picture->p[j].i_pitch / picture->p[j].i_pixel_pitch);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, picture->p[plane].i_pitch / picture->p[plane].i_pixel_pitch);
glTexSubImage2D(vgl->tex_target, 0,
0, 0,
- vgl->fmt.i_width * vgl->chroma->p[j].w.num / vgl->chroma->p[j].w.den,
- vgl->fmt.i_height * vgl->chroma->p[j].h.num / vgl->chroma->p[j].h.den,
- vgl->tex_format, vgl->tex_type, picture->p[j].p_pixels);
+ vgl->fmt.i_width * vgl->chroma->p[plane].w.num / vgl->chroma->p[plane].w.den,
+ vgl->fmt.i_height * vgl->chroma->p[plane].h.num / vgl->chroma->p[plane].h.den,
+ vgl->tex_format, vgl->tex_type, picture->p[plane].p_pixels);
}
#endif