for (y = 0; y < height; y++) {
for (x = 0; x < width; x++) {
+ /* This code basically just deblocks on the edges of coded blocks.
+ * However, it has to be much more complicated because of the
+ * braindamaged deblock ordering used in VP3/Theora. Order matters
+ * because some pixels get filtered twice. */
+ if( s->all_fragments[fragment].coding_method != MODE_COPY )
+ {
/* do not perform left edge filter for left columns frags */
- if ((x > 0) &&
- (s->all_fragments[fragment].coding_method != MODE_COPY)) {
+ if (x > 0) {
s->dsp.vp3_h_loop_filter(
plane_data + s->all_fragments[fragment].first_pixel,
stride, bounding_values);
}
/* do not perform top edge filter for top row fragments */
- if ((y > 0) &&
- (s->all_fragments[fragment].coding_method != MODE_COPY)) {
+ if (y > 0) {
s->dsp.vp3_v_loop_filter(
plane_data + s->all_fragments[fragment].first_pixel,
stride, bounding_values);
* fragments or if right fragment neighbor is also coded
* in this frame (it will be filtered in next iteration) */
if ((x < width - 1) &&
- (s->all_fragments[fragment].coding_method != MODE_COPY) &&
(s->all_fragments[fragment + 1].coding_method == MODE_COPY)) {
s->dsp.vp3_h_loop_filter(
plane_data + s->all_fragments[fragment + 1].first_pixel,
* fragments or if bottom fragment neighbor is also coded
* in this frame (it will be filtered in the next row) */
if ((y < height - 1) &&
- (s->all_fragments[fragment].coding_method != MODE_COPY) &&
(s->all_fragments[fragment + width].coding_method == MODE_COPY)) {
s->dsp.vp3_v_loop_filter(
plane_data + s->all_fragments[fragment + width].first_pixel,
stride, bounding_values);
}
+ }
fragment++;
}