} ThreadData;
typedef struct Range {
- double shadows;
- double midtones;
- double highlights;
+ float shadows;
+ float midtones;
+ float highlights;
} Range;
typedef struct ColorBalanceContext {
#define OFFSET(x) offsetof(ColorBalanceContext, x)
#define FLAGS AV_OPT_FLAG_FILTERING_PARAM|AV_OPT_FLAG_VIDEO_PARAM
static const AVOption colorbalance_options[] = {
- { "rs", "set red shadows", OFFSET(cyan_red.shadows), AV_OPT_TYPE_DOUBLE, {.dbl=0}, -1, 1, FLAGS },
- { "gs", "set green shadows", OFFSET(magenta_green.shadows), AV_OPT_TYPE_DOUBLE, {.dbl=0}, -1, 1, FLAGS },
- { "bs", "set blue shadows", OFFSET(yellow_blue.shadows), AV_OPT_TYPE_DOUBLE, {.dbl=0}, -1, 1, FLAGS },
- { "rm", "set red midtones", OFFSET(cyan_red.midtones), AV_OPT_TYPE_DOUBLE, {.dbl=0}, -1, 1, FLAGS },
- { "gm", "set green midtones", OFFSET(magenta_green.midtones), AV_OPT_TYPE_DOUBLE, {.dbl=0}, -1, 1, FLAGS },
- { "bm", "set blue midtones", OFFSET(yellow_blue.midtones), AV_OPT_TYPE_DOUBLE, {.dbl=0}, -1, 1, FLAGS },
- { "rh", "set red highlights", OFFSET(cyan_red.highlights), AV_OPT_TYPE_DOUBLE, {.dbl=0}, -1, 1, FLAGS },
- { "gh", "set green highlights", OFFSET(magenta_green.highlights), AV_OPT_TYPE_DOUBLE, {.dbl=0}, -1, 1, FLAGS },
- { "bh", "set blue highlights", OFFSET(yellow_blue.highlights), AV_OPT_TYPE_DOUBLE, {.dbl=0}, -1, 1, FLAGS },
- { "pl", "preserve lightness", OFFSET(preserve_lightness), AV_OPT_TYPE_BOOL, {.i64=0}, 0, 1, FLAGS },
+ { "rs", "set red shadows", OFFSET(cyan_red.shadows), AV_OPT_TYPE_FLOAT, {.dbl=0}, -1, 1, FLAGS },
+ { "gs", "set green shadows", OFFSET(magenta_green.shadows), AV_OPT_TYPE_FLOAT, {.dbl=0}, -1, 1, FLAGS },
+ { "bs", "set blue shadows", OFFSET(yellow_blue.shadows), AV_OPT_TYPE_FLOAT, {.dbl=0}, -1, 1, FLAGS },
+ { "rm", "set red midtones", OFFSET(cyan_red.midtones), AV_OPT_TYPE_FLOAT, {.dbl=0}, -1, 1, FLAGS },
+ { "gm", "set green midtones", OFFSET(magenta_green.midtones), AV_OPT_TYPE_FLOAT, {.dbl=0}, -1, 1, FLAGS },
+ { "bm", "set blue midtones", OFFSET(yellow_blue.midtones), AV_OPT_TYPE_FLOAT, {.dbl=0}, -1, 1, FLAGS },
+ { "rh", "set red highlights", OFFSET(cyan_red.highlights), AV_OPT_TYPE_FLOAT, {.dbl=0}, -1, 1, FLAGS },
+ { "gh", "set green highlights", OFFSET(magenta_green.highlights), AV_OPT_TYPE_FLOAT, {.dbl=0}, -1, 1, FLAGS },
+ { "bh", "set blue highlights", OFFSET(yellow_blue.highlights), AV_OPT_TYPE_FLOAT, {.dbl=0}, -1, 1, FLAGS },
+ { "pl", "preserve lightness", OFFSET(preserve_lightness), AV_OPT_TYPE_BOOL, {.i64=0}, 0, 1, FLAGS },
{ NULL }
};
return ff_set_common_formats(ctx, fmts_list);
}
-static double get_component(double v, double l,
- double s, double m, double h)
+static float get_component(float v, float l,
+ float s, float m, float h)
{
- const double a = 4, b = 0.333, scale = 0.7;
+ const float a = 4.f, b = 0.333f, scale = 0.7f;
- s *= av_clipd((b - l) * a + 0.5, 0, 1) * scale;
- m *= av_clipd((l - b) * a + 0.5, 0, 1) * av_clipd((1.0 - l - b) * a + 0.5, 0, 1) * scale;
- h *= av_clipd((l + b - 1) * a + 0.5, 0, 1) * scale;
+ s *= av_clipf((b - l) * a + 0.5f, 0, 1) * scale;
+ m *= av_clipf((l - b) * a + 0.5f, 0, 1) * av_clipf((1.0 - l - b) * a + 0.5f, 0, 1) * scale;
+ h *= av_clipf((l + b - 1) * a + 0.5f, 0, 1) * scale;
v += s;
v += m;
v += h;
- return av_clipd(v, 0, 1);
+ return av_clipf(v, 0, 1);
}
-static double hfun(double n, double h, double s, double l)
+static float hfun(float n, float h, float s, float l)
{
- double a = s * FFMIN(l, 1. - l);
- double k = fmod(n + h / 30., 12.);
+ float a = s * FFMIN(l, 1. - l);
+ float k = fmodf(n + h / 30.f, 12.f);
- return av_clipd(l - a * FFMAX(FFMIN3(k - 3, 9 - k, 1), -1.), 0, 1);
+ return av_clipf(l - a * FFMAX(FFMIN3(k - 3.f, 9.f - k, 1), -1.f), 0, 1);
}
-static void preservel(double *r, double *g, double *b, double l)
+static void preservel(float *r, float *g, float *b, float l)
{
- double max = FFMAX3(*r, *g, *b);
- double min = FFMIN3(*r, *g, *b);
- double h, s;
+ float max = FFMAX3(*r, *g, *b);
+ float min = FFMIN3(*r, *g, *b);
+ float h, s;
l *= 0.5;
uint8_t *dstb = out->data[1] + slice_start * out->linesize[1];
uint8_t *dstr = out->data[2] + slice_start * out->linesize[2];
uint8_t *dsta = out->data[3] + slice_start * out->linesize[3];
- const double max = s->max;
+ const float max = s->max;
int i, j;
for (i = slice_start; i < slice_end; i++) {
for (j = 0; j < out->width; j++) {
- double r = srcr[j] / max;
- double g = srcg[j] / max;
- double b = srcb[j] / max;
- const double l = FFMAX3(r, g, b) + FFMIN3(r, g, b);
+ float r = srcr[j] / max;
+ float g = srcg[j] / max;
+ float b = srcb[j] / max;
+ const float l = FFMAX3(r, g, b) + FFMIN3(r, g, b);
r = get_component(r, l, s->cyan_red.shadows, s->cyan_red.midtones, s->cyan_red.highlights);
g = get_component(g, l, s->magenta_green.shadows, s->magenta_green.midtones, s->magenta_green.highlights);
uint16_t *dstr = (uint16_t *)out->data[2] + slice_start * out->linesize[2] / 2;
uint16_t *dsta = (uint16_t *)out->data[3] + slice_start * out->linesize[3] / 2;
const int depth = s->depth;
- const double max = s->max;
+ const float max = s->max;
int i, j;
for (i = slice_start; i < slice_end; i++) {
for (j = 0; j < out->width; j++) {
- double r = srcr[j] / max;
- double g = srcg[j] / max;
- double b = srcb[j] / max;
- const double l = (FFMAX3(r, g, b) + FFMIN3(r, g, b));
+ float r = srcr[j] / max;
+ float g = srcg[j] / max;
+ float b = srcb[j] / max;
+ const float l = (FFMAX3(r, g, b) + FFMIN3(r, g, b));
r = get_component(r, l, s->cyan_red.shadows, s->cyan_red.midtones, s->cyan_red.highlights);
g = get_component(g, l, s->magenta_green.shadows, s->magenta_green.midtones, s->magenta_green.highlights);
const uint8_t goffset = s->rgba_map[G];
const uint8_t boffset = s->rgba_map[B];
const uint8_t aoffset = s->rgba_map[A];
- const double max = s->max;
+ const float max = s->max;
const int step = s->step;
uint8_t *dstrow;
int i, j;
uint8_t *dst = dstrow;
for (j = 0; j < outlink->w * step; j += step) {
- double r = src[j + roffset] / max;
- double g = src[j + goffset] / max;
- double b = src[j + boffset] / max;
- const double l = (FFMAX3(r, g, b) + FFMIN3(r, g, b));
+ float r = src[j + roffset] / max;
+ float g = src[j + goffset] / max;
+ float b = src[j + boffset] / max;
+ const float l = (FFMAX3(r, g, b) + FFMIN3(r, g, b));
r = get_component(r, l, s->cyan_red.shadows, s->cyan_red.midtones, s->cyan_red.highlights);
g = get_component(g, l, s->magenta_green.shadows, s->magenta_green.midtones, s->magenta_green.highlights);
const uint8_t aoffset = s->rgba_map[A];
const int step = s->step / 2;
const int depth = s->depth;
- const double max = s->max;
+ const float max = s->max;
uint16_t *dstrow;
int i, j;
uint16_t *dst = dstrow;
for (j = 0; j < outlink->w * step; j += step) {
- double r = src[j + roffset] / max;
- double g = src[j + goffset] / max;
- double b = src[j + boffset] / max;
- const double l = (FFMAX3(r, g, b) + FFMIN3(r, g, b));
+ float r = src[j + roffset] / max;
+ float g = src[j + goffset] / max;
+ float b = src[j + boffset] / max;
+ const float l = (FFMAX3(r, g, b) + FFMIN3(r, g, b));
r = get_component(r, l, s->cyan_red.shadows, s->cyan_red.midtones, s->cyan_red.highlights);
g = get_component(g, l, s->magenta_green.shadows, s->magenta_green.midtones, s->magenta_green.highlights);