// Offensive events
connect(ui->offense_label, &ClickableLabel::clicked, [this]() { insert_noplayer_event("set_offense"); });
connect(ui->catch_, &QPushButton::clicked, [this]() { set_current_event_type("catch"); });
- connect(ui->throwaway, &QPushButton::clicked, [this]() { set_current_event_type("throwaway"); });
+ connect(ui->throwaway, &QPushButton::clicked, [this, events]() {
+ EventsModel::Status s = events->get_status_at(video->position());
+ if (s.attack_state == EventsModel::Status::DEFENSE && s.pull_state == EventsModel::Status::PULL_IN_AIR) {
+ insert_noplayer_event("pull_oob");
+ } else {
+ set_current_event_type("throwaway");
+ }
+ });
connect(ui->drop, &QPushButton::clicked, [this]() { set_current_event_type("drop"); });
connect(ui->goal, &QPushButton::clicked, [this]() { set_current_event_type("goal"); });
connect(ui->offensive_soft_plus, &QPushButton::clicked, [this]() { set_current_event_type("offensive_soft_plus"); });
connect(ui->offensive_soft_minus, &QPushButton::clicked, [this]() { set_current_event_type("offensive_soft_minus"); });
- connect(ui->pull, &QPushButton::clicked, [this]() { set_current_event_type("pull"); });
- connect(ui->pull_landed, &QPushButton::clicked, [this]() { insert_noplayer_event("pull_landed"); });
+ connect(ui->pull, &QPushButton::clicked, [this, events]() {
+ EventsModel::Status s = events->get_status_at(video->position());
+ if (s.pull_state == EventsModel::Status::SHOULD_PULL) {
+ set_current_event_type("pull");
+ } else if (EventsModel::Status::PULL_IN_AIR) {
+ insert_noplayer_event("pull_landed");
+ }
+ });
// Defensive events (TODO add more)
connect(ui->defense_label, &ClickableLabel::clicked, [this]() { insert_noplayer_event("set_defense"); });
connect(ui->their_throwaway, &QPushButton::clicked, [this]() { insert_noplayer_event("their_throwaway"); });
connect(ui->their_goal, &QPushButton::clicked, [this]() { insert_noplayer_event("their_goal"); });
- connect(ui->their_pull, &QPushButton::clicked, [this]() { insert_noplayer_event("their_pull"); });
+ connect(ui->their_pull, &QPushButton::clicked, [this, events]() {
+ EventsModel::Status s = events->get_status_at(video->position());
+ if (s.pull_state == EventsModel::Status::SHOULD_PULL) {
+ insert_noplayer_event("their_pull");
+ }
+ });
connect(ui->our_defense, &QPushButton::clicked, [this]() { set_current_event_type("defense"); });
connect(ui->defensive_soft_plus, &QPushButton::clicked, [this]() { set_current_event_type("defensive_soft_plus"); });
connect(ui->defensive_soft_minus, &QPushButton::clicked, [this]() { set_current_event_type("defensive_soft_minus"); });
ui->offensive_soft_plus->setEnabled(false);
ui->offensive_soft_minus->setEnabled(false);
ui->pull->setEnabled(false);
- ui->pull_landed->setEnabled(false);
ui->interception->setEnabled(false);
ui->their_throwaway->setEnabled(false);
ui->our_defense->setEnabled(false);
ui->stoppage->setShortcut(QCoreApplication::translate("MainWindow", "V", nullptr));
}
+ // Defaults for pull-related buttons.
+ ui->pull->setText("Pull (&p)");
+ ui->their_pull->setText("Their pull (&p)");
+ ui->pull->setShortcut(QCoreApplication::translate("MainWindow", "P", nullptr));
+ ui->their_pull->setShortcut(QCoreApplication::translate("MainWindow", "P", nullptr));
+ ui->throwaway->setText("Throwaway (&t)");
+ ui->throwaway->setShortcut(QCoreApplication::translate("MainWindow", "T", nullptr));
+
+ if (s.pull_state == EventsModel::Status::SHOULD_PULL) {
+ ui->pull->setEnabled(s.attack_state == EventsModel::Status::DEFENSE && has_selection_with_player);
+ ui->their_pull->setEnabled(s.attack_state == EventsModel::Status::OFFENSE);
+
+ ui->catch_->setEnabled(false);
+ ui->throwaway->setEnabled(false);
+ ui->drop->setEnabled(false);
+ ui->goal->setEnabled(false);
+ ui->offensive_soft_plus->setEnabled(false);
+ ui->offensive_soft_minus->setEnabled(false);
+ ui->interception->setEnabled(false);
+ ui->their_throwaway->setEnabled(false);
+ ui->our_defense->setEnabled(false);
+ ui->their_goal->setEnabled(false);
+ ui->defensive_soft_plus->setEnabled(false);
+ ui->defensive_soft_minus->setEnabled(false);
+ ui->our_foul->setEnabled(false);
+ return;
+ }
+ if (s.pull_state == EventsModel::Status::PULL_IN_AIR) {
+ if (s.attack_state == EventsModel::Status::DEFENSE) {
+ ui->pull->setText("Pull landed (&p)");
+ ui->pull->setShortcut(QCoreApplication::translate("MainWindow", "P", nullptr));
+ ui->pull->setEnabled(true);
+
+ ui->throwaway->setText("Pull OOB (&t)");
+ ui->throwaway->setShortcut(QCoreApplication::translate("MainWindow", "T", nullptr));
+ ui->throwaway->setEnabled(true);
+ } else {
+ ui->pull->setEnabled(false);
+ ui->throwaway->setEnabled(false);
+ }
+ ui->their_pull->setEnabled(false); // We don't track their pull landings; only by means of catch etc.
+
+ ui->catch_->setEnabled(false);
+ ui->drop->setEnabled(false);
+ ui->goal->setEnabled(false);
+ ui->offensive_soft_plus->setEnabled(false);
+ ui->offensive_soft_minus->setEnabled(false);
+ ui->interception->setEnabled(false);
+ ui->their_throwaway->setEnabled(false);
+ ui->our_defense->setEnabled(false);
+ ui->their_goal->setEnabled(false);
+ ui->defensive_soft_plus->setEnabled(false);
+ ui->defensive_soft_minus->setEnabled(false);
+ ui->our_foul->setEnabled(false);
+ return;
+ }
+
ui->catch_->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
ui->throwaway->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
ui->drop->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
ui->goal->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
ui->offensive_soft_plus->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
ui->offensive_soft_minus->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
-
- // TODO: be stricter
- ui->pull->setEnabled(s.attack_state == EventsModel::Status::DEFENSE && s.pull_state == EventsModel::Status::SHOULD_PULL && has_selection_with_player);
- ui->pull_landed->setEnabled(s.attack_state == EventsModel::Status::DEFENSE && has_selection_with_player);
+ ui->pull->setEnabled(false);
ui->interception->setEnabled(s.attack_state == EventsModel::Status::DEFENSE && has_selection_with_player);
ui->their_throwaway->setEnabled(s.attack_state == EventsModel::Status::DEFENSE);
ui->their_goal->setEnabled(s.attack_state == EventsModel::Status::DEFENSE);
ui->defensive_soft_plus->setEnabled(s.attack_state == EventsModel::Status::DEFENSE && has_selection_with_player);
ui->defensive_soft_minus->setEnabled(s.attack_state == EventsModel::Status::DEFENSE && has_selection_with_player);
- ui->their_pull->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && s.pull_state == EventsModel::Status::SHOULD_PULL);
ui->our_foul->setEnabled(s.attack_state == EventsModel::Status::DEFENSE && has_selection_with_player);
+ ui->their_pull->setEnabled(false);
}
sqlite3 *open_db(const char *filename)