There is no reason to use a variable for this.
Also remove unused DEPTH_ZERO and DEPTH_MAX.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
////
enum Depth {
- DEPTH_ZERO = 0,
- DEPTH_MAX = 200, // 100 * OnePly;
- DEPTH_NONE = -254 // -127 * OnePly
-};
-
-
-////
-//// Constants
-////
-const Depth OnePly = Depth(2);
+ OnePly = 2,
+ DEPTH_NONE = -127 * OnePly
+};
////
&& pos.type_of_piece_on(move_to(m)) != PAWN
&& pos.see_sign(m) >= 0)
{
- result += OnePly/2;
+ result += OnePly / 2;
*dangerous = true;
}