}
}
-void EffectStackEdit::transferParamDesc(const QDomElement d, ItemInfo info, bool isEffect)
+void EffectStackEdit::transferParamDesc(const QDomElement &d, ItemInfo info, bool isEffect)
{
clearAllItems();
if (m_keyframeEditor) delete m_keyframeEditor;
public slots:
/** @brief Called when an effect is selected, builds the UIĀ for this effect. */
- void transferParamDesc(const QDomElement d, ItemInfo info, bool isEffect = true);
+ void transferParamDesc(const QDomElement &d, ItemInfo info, bool isEffect = true);
/** @brief Called whenever(?) some parameter is changed in the gui.
*
void slotSyncEffectsPos(int pos);
signals:
- void parameterChanged(const QDomElement, const QDomElement);
+ void parameterChanged(const QDomElement &, const QDomElement &);
void seekTimeline(int);
void displayMessage(const QString&, int);
void checkMonitorPosition(int);
connect(m_ui.buttonReset, SIGNAL(clicked()), this, SLOT(slotResetEffect()));
connect(m_ui.checkAll, SIGNAL(stateChanged(int)), this, SLOT(slotCheckAll(int)));
connect(m_ui.buttonShowComments, SIGNAL(clicked()), this, SLOT(slotShowComments()));
- connect(m_effectedit, SIGNAL(parameterChanged(const QDomElement, const QDomElement)), this , SLOT(slotUpdateEffectParams(const QDomElement, const QDomElement)));
+ connect(m_effectedit, SIGNAL(parameterChanged(const QDomElement &, const QDomElement &)), this , SLOT(slotUpdateEffectParams(const QDomElement &, const QDomElement &)));
connect(m_effectedit, SIGNAL(seekTimeline(int)), this , SLOT(slotSeekTimeline(int)));
connect(m_effectedit, SIGNAL(displayMessage(const QString&, int)), this, SIGNAL(displayMessage(const QString&, int)));
connect(m_effectedit, SIGNAL(checkMonitorPosition(int)), this, SLOT(slotCheckMonitorPosition(int)));