#include <cassert>
#include <cstring>
+#include <iomanip>
#include <iostream>
#include <sstream>
#include <algorithm>
if (piece_on(sq) != NO_PIECE)
brd[513 - 68*rank_of(sq) + 4*file_of(sq)] = PieceToChar[piece_on(sq)];
- ss << brd << "\nFen: " << fen() << "\nKey: " << st->key << "\nCheckers: ";
+ ss << brd << "\nFen: " << fen() << "\nKey: " << std::hex << std::uppercase
+ << std::setfill('0') << std::setw(16) << st->key << "\nCheckers: ";
for (Bitboard b = checkers(); b; )
ss << square_to_string(pop_lsb(&b)) << " ";
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
+#include <iomanip>
#include <iostream>
#include <sstream>
#include <string>
benchmark(pos, ss);
}
- else if (token == "key") sync_cout << "position key: " << hex << pos.key()
- << "\nmaterial key: " << pos.material_key()
- << "\npawn key: " << pos.pawn_key()
- << sync_endl;
-
- else if (token == "uci") sync_cout << "id name " << engine_info(true)
- << "\n" << Options
- << "\nuciok" << sync_endl;
+ else if (token == "key")
+ sync_cout << hex << uppercase << setfill('0')
+ << "position key: " << setw(16) << pos.key()
+ << "\nmaterial key: " << setw(16) << pos.material_key()
+ << "\npawn key: " << setw(16) << pos.pawn_key()
+ << dec << sync_endl;
+
+ else if (token == "uci")
+ sync_cout << "id name " << engine_info(true)
+ << "\n" << Options
+ << "\nuciok" << sync_endl;
else if (token == "ucinewgame") TT.clear();
else if (token == "go") go(pos, is);