connect(ui->offensive_soft_plus, &QPushButton::clicked, [this]() { set_current_event_type("offensive_soft_plus"); });
connect(ui->offensive_soft_minus, &QPushButton::clicked, [this]() { set_current_event_type("offensive_soft_minus"); });
connect(ui->pull, &QPushButton::clicked, [this]() { set_current_event_type("pull"); });
- connect(ui->pull_landed, &QPushButton::clicked, [this]() { set_current_event_type("pull_landed"); });
+ connect(ui->pull_landed, &QPushButton::clicked, [this]() { insert_noplayer_event("pull_landed"); });
// Defensive events (TODO add more)
connect(ui->their_throwaway, &QPushButton::clicked, [this]() { insert_noplayer_event("their_throwaway"); });