{0.5, 0.5, 0.5}, -- Input 1.
{0.5, 0.5, 0.5}, -- Input 2.
{0.5, 0.5, 0.5}, -- Input 3.
- {0.5, 0.5, 0.5} -- Input 4.
+ {0.5, 0.5, 0.5}, -- Input 4.
+ {0.5, 0.5, 0.5} -- Input 5.
}
local overlay_transition_start = -2.0
local live_signal_num = 0
local preview_signal_num = 1
-local NUM_CAMERAS = 5 -- Remember to update neutral_colors, too.
+local NUM_CAMERAS = 6 -- Remember to update neutral_colors, too.
-- Valid values for live_signal_num and preview_signal_num.
local INPUT0_SIGNAL_NUM = 0
local INPUT2_SIGNAL_NUM = 2
local INPUT3_SIGNAL_NUM = 3
local INPUT4_SIGNAL_NUM = 4
+local INPUT5_SIGNAL_NUM = 5
local SBS_SIGNAL_NUM = NUM_CAMERAS
local STATIC_SIGNAL_NUM = NUM_CAMERAS + 1
end
function is_plain_signal(num)
- return num >= INPUT0_SIGNAL_NUM and num <= INPUT4_SIGNAL_NUM
+ return num >= INPUT0_SIGNAL_NUM and num <= INPUT5_SIGNAL_NUM
end
-- Helper function to write e.g. “720p60”. The difference between this
return "Goal R (" .. get_channel_resolution(signal_num) .. ")"
elseif signal_num == INPUT4_SIGNAL_NUM then
return "Commentators (" .. get_channel_resolution(signal_num) .. ")"
+ elseif signal_num == INPUT5_SIGNAL_NUM then
+ return "Laptop (" .. get_channel_resolution(signal_num) .. ")"
elseif signal_num == SBS_SIGNAL_NUM then
return "Side-by-side"
elseif signal_num == STATIC_SIGNAL_NUM then