}
}
+static void avg_no_rnd_vc1_chroma_mc4_c(uint8_t *dst/*align 8*/, uint8_t *src/*align 1*/, int stride, int h, int x, int y){
+ const int A=(8-x)*(8-y);
+ const int B=( x)*(8-y);
+ const int C=(8-x)*( y);
+ const int D=( x)*( y);
+ int i;
+
+ av_assert2(x<8 && y<8 && x>=0 && y>=0);
+
+ for(i=0; i<h; i++)
+ {
+ dst[0] = avg2(dst[0], ((A*src[0] + B*src[1] + C*src[stride+0] + D*src[stride+1] + 32 - 4) >> 6));
+ dst[1] = avg2(dst[1], ((A*src[1] + B*src[2] + C*src[stride+1] + D*src[stride+2] + 32 - 4) >> 6));
+ dst[2] = avg2(dst[2], ((A*src[2] + B*src[3] + C*src[stride+2] + D*src[stride+3] + 32 - 4) >> 6));
+ dst[3] = avg2(dst[3], ((A*src[3] + B*src[4] + C*src[stride+3] + D*src[stride+4] + 32 - 4) >> 6));
+ dst+= stride;
+ src+= stride;
+ }
+}
+
#if CONFIG_WMV3IMAGE_DECODER || CONFIG_VC1IMAGE_DECODER
static void sprite_h_c(uint8_t *dst, const uint8_t *src, int offset, int advance, int count)
dsp->put_no_rnd_vc1_chroma_pixels_tab[0]= put_no_rnd_vc1_chroma_mc8_c;
dsp->avg_no_rnd_vc1_chroma_pixels_tab[0]= avg_no_rnd_vc1_chroma_mc8_c;
dsp->put_no_rnd_vc1_chroma_pixels_tab[1] = put_no_rnd_vc1_chroma_mc4_c;
+ dsp->avg_no_rnd_vc1_chroma_pixels_tab[1] = avg_no_rnd_vc1_chroma_mc4_c;
#if CONFIG_WMV3IMAGE_DECODER || CONFIG_VC1IMAGE_DECODER
dsp->sprite_h = sprite_h_c;