tracksconfigdialog.cpp
configtrackscommand.cpp
abstractscopewidget.cpp
- abstractgfxscopewidget.cpp
audioscopes/abstractaudioscopewidget.cpp
audioscopes/audiospectrum.cpp
rebuildgroupcommand.cpp
- histogram.cpp
- rgbparade.cpp
- vectorscope.cpp
- waveform.cpp
+ colorscopes/abstractgfxscopewidget.cpp
+ colorscopes/histogram.cpp
+ colorscopes/rgbparade.cpp
+ colorscopes/vectorscope.cpp
+ colorscopes/waveform.cpp
colorplaneexport.cpp
colortools.cpp
colorcorrection/histogramgenerator.cpp
+++ /dev/null
-/***************************************************************************
- * Copyright (C) 2010 by Simon Andreas Eugster (simon.eu@gmail.com) *
- * This file is part of kdenlive. See www.kdenlive.org. *
- * *
- * This program is free software; you can redistribute it and/or modify *
- * it under the terms of the GNU General Public License as published by *
- * the Free Software Foundation; either version 2 of the License, or *
- * (at your option) any later version. *
- ***************************************************************************/
-
-#include "qtconcurrentrun.h"
-
-#include "abstractgfxscopewidget.h"
-#include "renderer.h"
-#include "monitor.h"
-
-#include <QFuture>
-#include <QColor>
-#include <QMenu>
-#include <QMouseEvent>
-#include <QPainter>
-
-const int REALTIME_FPS = 30;
-
-const QColor light(250, 238, 226, 255);
-const QColor dark(40, 40, 39, 255);
-const QColor dark2(25, 25, 23, 255);
-
-const QPen AbstractGfxScopeWidget::penThick(QBrush(QColor(250, 250, 250)), 2, Qt::SolidLine);
-const QPen AbstractGfxScopeWidget::penThin(QBrush(QColor(250, 250, 250)), 1, Qt::SolidLine);
-const QPen AbstractGfxScopeWidget::penLight(QBrush(QColor(200, 200, 250, 150)), 1, Qt::SolidLine);
-const QPen AbstractGfxScopeWidget::penLightDots(QBrush(QColor(200, 200, 250, 150)), 1, Qt::DotLine);
-const QPen AbstractGfxScopeWidget::penDark(QBrush(QColor(0, 0, 20, 250)), 1, Qt::SolidLine);
-const QPen AbstractGfxScopeWidget::penDarkDots(QBrush(QColor(0, 0, 20, 250)), 1, Qt::DotLine);
-
-AbstractGfxScopeWidget::AbstractGfxScopeWidget(Monitor *projMonitor, Monitor *clipMonitor, bool trackMouse, QWidget *parent) :
- QWidget(parent),
- m_projMonitor(projMonitor),
- m_clipMonitor(clipMonitor),
- m_mousePos(0, 0),
- m_mouseWithinWidget(false),
- offset(5),
- m_accelFactorHUD(1),
- m_accelFactorScope(1),
- m_accelFactorBackground(1),
- m_semaphoreHUD(1),
- m_semaphoreScope(1),
- m_semaphoreBackground(1),
- initialDimensionUpdateDone(false),
- m_requestForcedUpdate(false)
-
-{
- m_scopePalette = QPalette();
- m_scopePalette.setBrush(QPalette::Window, QBrush(dark2));
- m_scopePalette.setBrush(QPalette::Base, QBrush(dark));
- m_scopePalette.setBrush(QPalette::Button, QBrush(dark));
- m_scopePalette.setBrush(QPalette::Text, QBrush(light));
- m_scopePalette.setBrush(QPalette::WindowText, QBrush(light));
- m_scopePalette.setBrush(QPalette::ButtonText, QBrush(light));
- this->setPalette(m_scopePalette);
- this->setAutoFillBackground(true);
-
- m_aAutoRefresh = new QAction(i18n("Auto Refresh"), this);
- m_aAutoRefresh->setCheckable(true);
- m_aRealtime = new QAction(i18n("Realtime (with precision loss)"), this);
- m_aRealtime->setCheckable(true);
-
- m_menu = new QMenu(this);
- m_menu->setPalette(m_scopePalette);
- m_menu->addAction(m_aAutoRefresh);
- m_menu->addAction(m_aRealtime);
-
- this->setContextMenuPolicy(Qt::CustomContextMenu);
-
- m_activeRender = (m_clipMonitor->isActive()) ? m_clipMonitor->render : m_projMonitor->render;
-
- bool b = true;
- b &= connect(this, SIGNAL(customContextMenuRequested(QPoint)), this, SLOT(customContextMenuRequested(QPoint)));
-
- //b &= connect(m_activeRender, SIGNAL(rendererPosition(int)), this, SLOT(slotRenderZoneUpdated()));
- b &= connect(m_activeRender, SIGNAL(frameUpdated(QImage)), this, SLOT(slotRenderZoneUpdated(QImage)));
-
- b &= connect(this, SIGNAL(signalHUDRenderingFinished(uint, uint)), this, SLOT(slotHUDRenderingFinished(uint, uint)));
- b &= connect(this, SIGNAL(signalScopeRenderingFinished(uint, uint)), this, SLOT(slotScopeRenderingFinished(uint, uint)));
- b &= connect(this, SIGNAL(signalBackgroundRenderingFinished(uint, uint)), this, SLOT(slotBackgroundRenderingFinished(uint, uint)));
- b &= connect(m_aRealtime, SIGNAL(toggled(bool)), this, SLOT(slotResetRealtimeFactor(bool)));
- b &= connect(m_aAutoRefresh, SIGNAL(toggled(bool)), this, SLOT(slotAutoRefreshToggled(bool)));
- Q_ASSERT(b);
-
- // Enable mouse tracking if desired.
- // Causes the mouseMoved signal to be emitted when the mouse moves inside the
- // widget, even when no mouse button is pressed.
- this->setMouseTracking(trackMouse);
-}
-
-AbstractGfxScopeWidget::~AbstractGfxScopeWidget()
-{
- writeConfig();
-
- delete m_menu;
- delete m_aAutoRefresh;
- delete m_aRealtime;
-}
-
-void AbstractGfxScopeWidget::init()
-{
- m_widgetName = widgetName();
- readConfig();
-}
-
-void AbstractGfxScopeWidget::readConfig()
-{
- KSharedConfigPtr config = KGlobal::config();
- KConfigGroup scopeConfig(config, configName());
- m_aAutoRefresh->setChecked(scopeConfig.readEntry("autoRefresh", true));
- m_aRealtime->setChecked(scopeConfig.readEntry("realtime", false));
- scopeConfig.sync();
-}
-
-void AbstractGfxScopeWidget::writeConfig()
-{
- KSharedConfigPtr config = KGlobal::config();
- KConfigGroup scopeConfig(config, configName());
- scopeConfig.writeEntry("autoRefresh", m_aAutoRefresh->isChecked());
- scopeConfig.writeEntry("realtime", m_aRealtime->isChecked());
- scopeConfig.sync();
-}
-
-QString AbstractGfxScopeWidget::configName()
-{
- return "Scope_" + m_widgetName;
-}
-
-void AbstractGfxScopeWidget::prodHUDThread()
-{
- if (this->visibleRegion().isEmpty()) {
-// qDebug() << "Scope " << m_widgetName << " is not visible. Not calculating HUD.";
- } else {
- if (m_semaphoreHUD.tryAcquire(1)) {
- Q_ASSERT(!m_threadHUD.isRunning());
-
- m_newHUDFrames.fetchAndStoreRelaxed(0);
- m_newHUDUpdates.fetchAndStoreRelaxed(0);
- m_threadHUD = QtConcurrent::run(this, &AbstractGfxScopeWidget::renderHUD, m_accelFactorHUD);
-// qDebug() << "HUD thread started in " << m_widgetName;
-
- } else {
-// qDebug() << "HUD semaphore locked, not prodding in " << m_widgetName << ". Thread running: " << m_threadHUD.isRunning();
- }
- }
-}
-
-void AbstractGfxScopeWidget::prodScopeThread()
-{
- // Only start a new thread if the scope is actually visible
- // and not hidden by another widget on the stack and if user want the scope to update.
- if (this->visibleRegion().isEmpty() || (!m_aAutoRefresh->isChecked() && !m_requestForcedUpdate)) {
-// qDebug() << "Scope " << m_widgetName << " is not visible. Not calculating scope.";
- } else {
- // Try to acquire the semaphore. This must only succeed if m_threadScope is not running
- // anymore. Therefore the semaphore must NOT be released before m_threadScope ends.
- // If acquiring the semaphore fails, the thread is still running.
- if (m_semaphoreScope.tryAcquire(1)) {
- Q_ASSERT(!m_threadScope.isRunning());
-
- m_newScopeFrames.fetchAndStoreRelaxed(0);
- m_newScopeUpdates.fetchAndStoreRelaxed(0);
-
- Q_ASSERT(m_accelFactorScope > 0);
-
- // See http://doc.qt.nokia.com/latest/qtconcurrentrun.html#run about
- // running member functions in a thread
- m_threadScope = QtConcurrent::run(this, &AbstractGfxScopeWidget::renderScope, m_accelFactorScope, m_scopeImage);
- m_requestForcedUpdate = false;
-
-// qDebug() << "Scope thread started in " << m_widgetName;
-
- } else {
-// qDebug() << "Scope semaphore locked, not prodding in " << m_widgetName << ". Thread running: " << m_threadScope.isRunning();
- }
- }
-}
-void AbstractGfxScopeWidget::prodBackgroundThread()
-{
- if (this->visibleRegion().isEmpty()) {
-// qDebug() << "Scope " << m_widgetName << " is not visible. Not calculating background.";
- } else {
- if (m_semaphoreBackground.tryAcquire(1)) {
- Q_ASSERT(!m_threadBackground.isRunning());
-
- m_newBackgroundFrames.fetchAndStoreRelaxed(0);
- m_newBackgroundUpdates.fetchAndStoreRelaxed(0);
- m_threadBackground = QtConcurrent::run(this, &AbstractGfxScopeWidget::renderBackground, m_accelFactorBackground);
-// qDebug() << "Background thread started in " << m_widgetName;
-
- } else {
-// qDebug() << "Background semaphore locked, not prodding in " << m_widgetName << ". Thread running: " << m_threadBackground.isRunning();
- }
- }
-}
-
-void AbstractGfxScopeWidget::forceUpdate(bool doUpdate)
-{
-// qDebug() << "Force update called in " << widgetName() << ". Arg: " << doUpdate;
- if (!doUpdate) {
- return;
- }
- m_requestForcedUpdate = true;
- m_newHUDUpdates.fetchAndAddRelaxed(1);
- m_newScopeUpdates.fetchAndAddRelaxed(1);
- m_newBackgroundUpdates.fetchAndAddRelaxed(1);
- prodHUDThread();
- prodScopeThread();
- prodBackgroundThread();
-}
-void AbstractGfxScopeWidget::forceUpdateHUD()
-{
- m_newHUDUpdates.fetchAndAddRelaxed(1);
- prodHUDThread();
-
-}
-void AbstractGfxScopeWidget::forceUpdateScope()
-{
- m_newScopeUpdates.fetchAndAddRelaxed(1);
- m_requestForcedUpdate = true;
- prodScopeThread();
-
-}
-void AbstractGfxScopeWidget::forceUpdateBackground()
-{
- m_newBackgroundUpdates.fetchAndAddRelaxed(1);
- prodBackgroundThread();
-
-}
-
-
-///// Events /////
-
-void AbstractGfxScopeWidget::mouseReleaseEvent(QMouseEvent *event)
-{
- if (!m_aAutoRefresh->isChecked()) {
- m_requestForcedUpdate = true;
- m_activeRender->sendFrameUpdate();
- }
- prodHUDThread();
- prodScopeThread();
- prodBackgroundThread();
- QWidget::mouseReleaseEvent(event);
-}
-
-void AbstractGfxScopeWidget::resizeEvent(QResizeEvent *event)
-{
- // Update the dimension of the available rect for painting
- m_scopeRect = scopeRect();
- forceUpdate();
-
- QWidget::resizeEvent(event);
-}
-
-void AbstractGfxScopeWidget::showEvent(QShowEvent *event)
-{
- QWidget::showEvent(event);
- m_scopeRect = scopeRect();
-}
-
-void AbstractGfxScopeWidget::paintEvent(QPaintEvent *)
-{
- QPainter davinci(this);
- davinci.drawImage(m_scopeRect.topLeft(), m_imgBackground);
- davinci.drawImage(m_scopeRect.topLeft(), m_imgScope);
- davinci.drawImage(m_scopeRect.topLeft(), m_imgHUD);
-}
-
-void AbstractGfxScopeWidget::mouseMoveEvent(QMouseEvent *event)
-{
- m_mousePos = event->pos();
- m_mouseWithinWidget = true;
- emit signalMousePositionChanged();
-}
-void AbstractGfxScopeWidget::leaveEvent(QEvent *)
-{
- m_mouseWithinWidget = false;
- emit signalMousePositionChanged();
-}
-
-void AbstractGfxScopeWidget::customContextMenuRequested(const QPoint &pos)
-{
- m_menu->exec(this->mapToGlobal(pos));
-}
-
-uint AbstractGfxScopeWidget::calculateAccelFactorHUD(uint oldMseconds, uint)
-{
- return ceil((float)oldMseconds*REALTIME_FPS / 1000);
-}
-uint AbstractGfxScopeWidget::calculateAccelFactorScope(uint oldMseconds, uint)
-{
- return ceil((float)oldMseconds*REALTIME_FPS / 1000);
-}
-uint AbstractGfxScopeWidget::calculateAccelFactorBackground(uint oldMseconds, uint)
-{
- return ceil((float)oldMseconds*REALTIME_FPS / 1000);
-}
-
-
-///// Slots /////
-
-void AbstractGfxScopeWidget::slotHUDRenderingFinished(uint mseconds, uint oldFactor)
-{
-// qDebug() << "HUD rendering has finished, waiting for termination in " << m_widgetName;
- m_threadHUD.waitForFinished();
- m_imgHUD = m_threadHUD.result();
-
- m_semaphoreHUD.release(1);
- this->update();
-
- int accel;
- if (m_aRealtime->isChecked()) {
- accel = calculateAccelFactorHUD(mseconds, oldFactor);
- if (m_accelFactorHUD < 1) {
- accel = 1;
- }
- m_accelFactorHUD = accel;
- }
-
- if ((m_newHUDFrames > 0 && m_aAutoRefresh->isChecked()) || m_newHUDUpdates > 0) {
-// qDebug() << "Trying to start a new HUD thread for " << m_widgetName
-// << ". New frames/updates: " << m_newHUDFrames << "/" << m_newHUDUpdates;
- prodHUDThread();;
- }
-}
-
-void AbstractGfxScopeWidget::slotScopeRenderingFinished(uint mseconds, uint oldFactor)
-{
- // The signal can be received before the thread has really finished. So we
- // need to wait until it has really finished before starting a new thread.
-// qDebug() << "Scope rendering has finished, waiting for termination in " << m_widgetName;
- m_threadScope.waitForFinished();
- m_imgScope = m_threadScope.result();
-
- // The scope thread has finished. Now we can release the semaphore, allowing a new thread.
- // See prodScopeThread where the semaphore is acquired again.
- m_semaphoreScope.release(1);
- this->update();
-
- // Calculate the acceleration factor hint to get «realtime» updates.
- int accel;
- if (m_aRealtime->isChecked()) {
- accel = calculateAccelFactorScope(mseconds, oldFactor);
- if (accel < 1) {
- // If mseconds happens to be 0.
- accel = 1;
- }
- // Don't directly calculate with m_accelFactorScope as we are dealing with concurrency.
- // If m_accelFactorScope is set to 0 at the wrong moment, who knows what might happen
- // then :) Therefore use a local variable.
- m_accelFactorScope = accel;
- }
-
- if ((m_newScopeFrames > 0 && m_aAutoRefresh->isChecked()) || m_newScopeUpdates > 0) {
-// qDebug() << "Trying to start a new scope thread for " << m_widgetName
-// << ". New frames/updates: " << m_newScopeFrames << "/" << m_newScopeUpdates;
- prodScopeThread();
- }
-}
-
-void AbstractGfxScopeWidget::slotBackgroundRenderingFinished(uint mseconds, uint oldFactor)
-{
-// qDebug() << "Background rendering has finished, waiting for termination in " << m_widgetName;
- m_threadBackground.waitForFinished();
- m_imgBackground = m_threadBackground.result();
-
- m_semaphoreBackground.release(1);
- this->update();
-
- int accel;
- if (m_aRealtime->isChecked()) {
- accel = calculateAccelFactorBackground(mseconds, oldFactor);
- if (m_accelFactorBackground < 1) {
- accel = 1;
- }
- m_accelFactorBackground = accel;
- }
-
- if ((m_newBackgroundFrames > 0 && m_aAutoRefresh->isChecked()) || m_newBackgroundUpdates > 0) {
-// qDebug() << "Trying to start a new background thread for " << m_widgetName
-// << ". New frames/updates: " << m_newBackgroundFrames << "/" << m_newBackgroundUpdates;
- prodBackgroundThread();;
- }
-}
-
-void AbstractGfxScopeWidget::slotActiveMonitorChanged(bool isClipMonitor)
-{
-// qDebug() << "Active monitor has changed in " << m_widgetName << ". Is the clip monitor active now? " << isClipMonitor;
-
- bool b = m_activeRender->disconnect(this);
- Q_ASSERT(b);
-
- m_activeRender = (isClipMonitor) ? m_clipMonitor->render : m_projMonitor->render;
-
- //b &= connect(m_activeRender, SIGNAL(rendererPosition(int)), this, SLOT(slotRenderZoneUpdated()));
- b &= connect(m_activeRender, SIGNAL(frameUpdated(QImage)), this, SLOT(slotRenderZoneUpdated(QImage)));
- Q_ASSERT(b);
-
- // Update the scope for the new monitor.
- prodHUDThread();
- prodScopeThread();
- prodBackgroundThread();
-}
-
-void AbstractGfxScopeWidget::slotRenderZoneUpdated()
-{
- m_newHUDFrames.fetchAndAddRelaxed(1);
- m_newScopeFrames.fetchAndAddRelaxed(1);
- m_newBackgroundFrames.fetchAndAddRelaxed(1);
-
-// qDebug() << "Monitor incoming. New frames total HUD/Scope/Background: " << m_newHUDFrames
-// << "/" << m_newScopeFrames << "/" << m_newBackgroundFrames;
-
- if (this->visibleRegion().isEmpty()) {
-// qDebug() << "Scope of widget " << m_widgetName << " is not at the top, not rendering.";
- } else {
- if (m_aAutoRefresh->isChecked()) {
- prodHUDThread();
- prodScopeThread();
- prodBackgroundThread();
- }
- }
-}
-
-void AbstractGfxScopeWidget::slotRenderZoneUpdated(QImage frame)
-{
- m_scopeImage = frame;
- slotRenderZoneUpdated();
-}
-
-void AbstractGfxScopeWidget::slotResetRealtimeFactor(bool realtimeChecked)
-{
- if (!realtimeChecked) {
- m_accelFactorHUD = 1;
- m_accelFactorScope = 1;
- m_accelFactorBackground = 1;
- }
-}
-
-bool AbstractGfxScopeWidget::autoRefreshEnabled()
-{
- return m_aAutoRefresh->isChecked();
-}
-
-void AbstractGfxScopeWidget::slotAutoRefreshToggled(bool autoRefresh)
-{
- if (isVisible()) emit requestAutoRefresh(autoRefresh);
- // TODO only if depends on input
- if (autoRefresh) {
- //forceUpdate();
- m_requestForcedUpdate = true;
- m_activeRender->sendFrameUpdate();
- }
-}
+++ /dev/null
-/***************************************************************************
- * Copyright (C) 2010 by Simon Andreas Eugster (simon.eu@gmail.com) *
- * This file is part of kdenlive. See www.kdenlive.org. *
- * *
- * This program is free software; you can redistribute it and/or modify *
- * it under the terms of the GNU General Public License as published by *
- * the Free Software Foundation; either version 2 of the License, or *
- * (at your option) any later version. *
- ***************************************************************************/
-
-/**
- This abstract widget is a proof that abstract things sometimes *are* useful.
-
- The widget expects three layers which
- * Will be painted on top of each other on each update
- * Are rendered in a separate thread so that the UI is not blocked
- * Are rendered only if necessary (e.g., if a layer does not depend
- on input images, it will not be re-rendered for incoming frames)
-
- The layer order is as follows:
- _____________________
- / \
- / HUD Layer \
- / \
- ---------------------------
- _____________________
- / \
- / Scope Layer \
- / \
- ---------------------------
- _____________________
- / \
- / Background Layer \
- / \
- ---------------------------
-
- Colors of Scope Widgets are defined in here (and thus don't need to be
- re-defined in the implementation of the widget's .ui file).
-
- The custom context menu already contains entries, like for enabling auto-
- refresh. It can certainly be extended in the implementation of the widget.
-
- Note: Widgets deriving from this class should connect slotActiveMonitorChanged
- to the appropriate signal.
-
- If you intend to write an own widget inheriting from this one, please read
- the comments on the unimplemented methods carefully. They are not only here
- for optical amusement, but also contain important information.
- */
-
-#ifndef ABSTRACTGFXSCOPEWIDGET_H
-#define ABSTRACTGFXSCOPEWIDGET_H
-
-
-#include <QtCore>
-#include <QWidget>
-
-class QMenu;
-
-class Monitor;
-class Render;
-
-class AbstractGfxScopeWidget : public QWidget
-{
- Q_OBJECT
-
-public:
- AbstractGfxScopeWidget(Monitor *projMonitor, Monitor *clipMonitor, bool trackMouse = false, QWidget *parent = 0);
- virtual ~AbstractGfxScopeWidget(); // Must be virtual because of inheritance, to avoid memory leaks
- QPalette m_scopePalette;
-
- /** Initializes widget settings (reads configuration).
- Has to be called in the implementing object. */
- void init();
-
- /** Does this scope have auto-refresh enabled */
- bool autoRefreshEnabled();
-
- ///// Unimplemented /////
-
- virtual QString widgetName() const = 0;
-
- ///// Variables /////
- static const QPen penThick;
- static const QPen penThin;
- static const QPen penLight;
- static const QPen penLightDots;
- static const QPen penDark;
- static const QPen penDarkDots;
-
-protected:
- ///// Variables /////
-
- Monitor *m_projMonitor;
- Monitor *m_clipMonitor;
- Render *m_activeRender;
-
-
- /** The context menu. Feel free to add new entries in your implementation. */
- QMenu *m_menu;
-
- /** Enables auto refreshing of the scope.
- This is when a new frame is shown on the active monitor.
- Resize events always force a recalculation. */
- QAction *m_aAutoRefresh;
-
- /** Realtime rendering. Should be disabled if it is not supported.
- Use the accelerationFactor variable passed to the render functions as a hint of
- how many times faster the scope should be calculated. */
- QAction *m_aRealtime;
-
- /** The mouse position; Updated when the mouse enters the widget
- AND mouse tracking has been enabled. */
- QPoint m_mousePos;
- /** Knows whether the mouse currently lies within the widget or not.
- Can e.g. be used for drawing a HUD only when the mouse is in the widget. */
- bool m_mouseWithinWidget;
-
- /** Offset from the widget's borders */
- const uchar offset;
-
- /** The rect on the widget we're painting in.
- Can be used by the implementing widget, e.g. in the render methods.
- Is updated when necessary (size changes). */
- QRect m_scopeRect;
-
- /** Images storing the calculated layers. Will be used on repaint events. */
- QImage m_imgHUD;
- QImage m_imgScope;
- QImage m_imgBackground;
-
- /** The acceleration factors can be accessed also by other renderer tasks,
- e.g. to display the scope's acceleration factor in the HUD renderer. */
- int m_accelFactorHUD;
- int m_accelFactorScope;
- int m_accelFactorBackground;
-
- /** Reads the widget's configuration.
- Can be extended in the implementing subclass (make sure to run readConfig as well). */
- virtual void readConfig();
- /** Writes the widget configuration.
- Implementing widgets have to implement an own method and run it in their destructor. */
- void writeConfig();
- /** Identifier for the widget's configuration. */
- QString configName();
-
-
- ///// Unimplemented Methods /////
-
- /** Where on the widget we can paint in.
- May also update other variables that depend on the widget's size. */
- virtual QRect scopeRect() = 0;
-
- /** @brief HUD renderer. Must emit signalHUDRenderingFinished(). @see renderScope */
- virtual QImage renderHUD(uint accelerationFactor) = 0;
- /** @brief Scope renderer. Must emit signalScopeRenderingFinished()
- when calculation has finished, to allow multi-threading.
- accelerationFactor hints how much faster than usual the calculation should be accomplished, if possible. */
- virtual QImage renderScope(uint accelerationFactor, const QImage) = 0;
- /** @brief Background renderer. Must emit signalBackgroundRenderingFinished(). @see renderScope */
- virtual QImage renderBackground(uint accelerationFactor) = 0;
-
- /** Must return true if the HUD layer depends on the input monitor.
- If it does not, then it does not need to be re-calculated when
- a new frame from the monitor is incoming. */
- virtual bool isHUDDependingOnInput() const = 0;
- /** @see isHUDDependingOnInput() */
- virtual bool isScopeDependingOnInput() const = 0;
- /** @see isHUDDependingOnInput() */
- virtual bool isBackgroundDependingOnInput() const = 0;
-
- ///// Can be reimplemented /////
- /** Calculates the acceleration factor to be used by the render thread.
- This method can be refined in the subclass if required. */
- virtual uint calculateAccelFactorHUD(uint oldMseconds, uint oldFactor);
- virtual uint calculateAccelFactorScope(uint oldMseconds, uint oldFactor);
- virtual uint calculateAccelFactorBackground(uint oldMseconds, uint oldFactor);
-
- ///// Reimplemented /////
-
- void mouseMoveEvent(QMouseEvent *);
- void leaveEvent(QEvent *);
- void mouseReleaseEvent(QMouseEvent *);
- void paintEvent(QPaintEvent *);
- void resizeEvent(QResizeEvent *);
- void showEvent(QShowEvent *); // Called when the widget is activated via the Menu entry
- // void raise(); // Called only when manually calling the event -> useless
-
-
-protected slots:
- /** Forces an update of all layers. */
- void forceUpdate(bool doUpdate = true);
- void forceUpdateHUD();
- void forceUpdateScope();
- void forceUpdateBackground();
- void slotAutoRefreshToggled(bool);
-
-signals:
- /** mseconds represent the time taken for the calculation,
- accelerationFactor is the acceleration factor that has been used for this calculation. */
- void signalHUDRenderingFinished(uint mseconds, uint accelerationFactor);
- void signalScopeRenderingFinished(uint mseconds, uint accelerationFactor);
- void signalBackgroundRenderingFinished(uint mseconds, uint accelerationFactor);
-
- /** For the mouse position itself see m_mousePos.
- To check whether the mouse has leaved the widget, see m_mouseWithinWidget. */
- void signalMousePositionChanged();
-
- /** Do we need the renderer to send its frames to us? */
- void requestAutoRefresh(bool);
-
-private:
-
- /** Counts the number of frames that have been rendered in the active monitor.
- The frame number will be reset when the calculation starts for the current frame. */
- QAtomicInt m_newHUDFrames;
- QAtomicInt m_newScopeFrames;
- QAtomicInt m_newBackgroundFrames;
-
- /** Counts the number of updates that, unlike new frames, force a recalculation
- of the scope, like for example a resize event. */
- QAtomicInt m_newHUDUpdates;
- QAtomicInt m_newScopeUpdates;
- QAtomicInt m_newBackgroundUpdates;
-
- /** The semaphores ensure that the QFutures for the HUD/Scope/Background threads cannot
- be assigned a new thread while it is still running. (Could cause deadlocks and other
- nasty things known from parallelism.) */
- QSemaphore m_semaphoreHUD;
- QSemaphore m_semaphoreScope;
- QSemaphore m_semaphoreBackground;
-
- QFuture<QImage> m_threadHUD;
- QFuture<QImage> m_threadScope;
- QFuture<QImage> m_threadBackground;
-
- bool initialDimensionUpdateDone;
- bool m_requestForcedUpdate;
-
- QImage m_scopeImage;
-
- QString m_widgetName;
-
- void prodHUDThread();
- void prodScopeThread();
- void prodBackgroundThread();
-
-public slots:
- /** @brief Must be called when the active monitor has shown a new frame.
- This slot must be connected in the implementing class, it is *not*
- done in this abstract class. */
- void slotActiveMonitorChanged(bool isClipMonitor);
-
-private slots:
- void customContextMenuRequested(const QPoint &pos);
- /** To be called when a new frame has been received.
- The scope then decides whether and when it wants to recalculate the scope, depending
- on whether it is currently visible and whether a calculation thread is already running. */
- void slotRenderZoneUpdated();
- void slotRenderZoneUpdated(QImage);
- /** The following slots are called when rendering of a component has finished. They e.g. update
- the widget and decide whether to immediately restart the calculation thread. */
- void slotHUDRenderingFinished(uint mseconds, uint accelerationFactor);
- void slotScopeRenderingFinished(uint mseconds, uint accelerationFactor);
- void slotBackgroundRenderingFinished(uint mseconds, uint accelerationFactor);
-
- /** Resets the acceleration factors to 1 when realtime rendering is disabled. */
- void slotResetRealtimeFactor(bool realtimeChecked);
-
-};
-
-#endif // ABSTRACTGFXSCOPEWIDGET_H
const QPen AbstractScopeWidget::penDark(QBrush(QColor(0, 0, 20, 250)), 1, Qt::SolidLine);
const QPen AbstractScopeWidget::penDarkDots(QBrush(QColor(0, 0, 20, 250)), 1, Qt::DotLine);
-AbstractScopeWidget::AbstractScopeWidget(Monitor *projMonitor, Monitor *clipMonitor, bool trackMouse, QWidget *parent) :
+AbstractScopeWidget::AbstractScopeWidget(bool trackMouse, QWidget *parent) :
QWidget(parent),
- m_projMonitor(projMonitor),
- m_clipMonitor(clipMonitor),
m_mousePos(0, 0),
m_mouseWithinWidget(false),
offset(5),
this->setContextMenuPolicy(Qt::CustomContextMenu);
- m_activeRender = (m_clipMonitor->isActive()) ? m_clipMonitor->render : m_projMonitor->render;
-
bool b = true;
b &= connect(this, SIGNAL(customContextMenuRequested(QPoint)), this, SLOT(customContextMenuRequested(QPoint)));
- //b &= connect(m_activeRender, SIGNAL(rendererPosition(int)), this, SLOT(slotRenderZoneUpdated()));
- b &= connect(m_activeRender, SIGNAL(frameUpdated(QImage)), this, SLOT(slotRenderZoneUpdated(QImage)));
-
b &= connect(this, SIGNAL(signalHUDRenderingFinished(uint, uint)), this, SLOT(slotHUDRenderingFinished(uint, uint)));
b &= connect(this, SIGNAL(signalScopeRenderingFinished(uint, uint)), this, SLOT(slotScopeRenderingFinished(uint, uint)));
b &= connect(this, SIGNAL(signalBackgroundRenderingFinished(uint, uint)), this, SLOT(slotBackgroundRenderingFinished(uint, uint)));
{
if (!m_aAutoRefresh->isChecked()) {
m_requestForcedUpdate = true;
- m_activeRender->sendFrameUpdate();
}
prodHUDThread();
prodScopeThread();
}
}
-void AbstractScopeWidget::slotActiveMonitorChanged(bool isClipMonitor)
-{
-// qDebug() << "Active monitor has changed in " << m_widgetName << ". Is the clip monitor active now? " << isClipMonitor;
-
- bool b = m_activeRender->disconnect(this);
- Q_ASSERT(b);
-
- m_activeRender = (isClipMonitor) ? m_clipMonitor->render : m_projMonitor->render;
-
- //b &= connect(m_activeRender, SIGNAL(rendererPosition(int)), this, SLOT(slotRenderZoneUpdated()));
- b &= connect(m_activeRender, SIGNAL(frameUpdated(QImage)), this, SLOT(slotRenderZoneUpdated(QImage)));
- Q_ASSERT(b);
-
- // Update the scope for the new monitor.
- prodHUDThread();
- prodScopeThread();
- prodBackgroundThread();
-}
-
void AbstractScopeWidget::slotRenderZoneUpdated()
{
m_newHUDFrames.fetchAndAddRelaxed(1);
void AbstractScopeWidget::slotAutoRefreshToggled(bool autoRefresh)
{
- if (isVisible()) emit requestAutoRefresh(autoRefresh);
+ if (isVisible()) {
+ emit requestAutoRefresh(autoRefresh);
+ }
// TODO only if depends on input
if (autoRefresh) {
//forceUpdate();
m_requestForcedUpdate = true;
- m_activeRender->sendFrameUpdate();
}
}
The custom context menu already contains entries, like for enabling auto-
refresh. It can certainly be extended in the implementation of the widget.
- Note: Widgets deriving from this class should connect slotActiveMonitorChanged
- to the appropriate signal.
-
If you intend to write an own widget inheriting from this one, please read
the comments on the unimplemented methods carefully. They are not only here
for optical amusement, but also contain important information.
class QMenu;
-class Monitor;
-class Render;
-
class AbstractScopeWidget : public QWidget
{
Q_OBJECT
public:
- AbstractScopeWidget(Monitor *projMonitor, Monitor *clipMonitor, bool trackMouse = false, QWidget *parent = 0);
+ AbstractScopeWidget(bool trackMouse = false, QWidget *parent = 0);
virtual ~AbstractScopeWidget(); // Must be virtual because of inheritance, to avoid memory leaks
QPalette m_scopePalette;
/** Initializes widget settings (reads configuration).
Has to be called in the implementing object. */
- void init();
+ virtual void init();
/** Does this scope have auto-refresh enabled */
bool autoRefreshEnabled();
protected:
///// Variables /////
- Monitor *m_projMonitor;
- Monitor *m_clipMonitor;
- Render *m_activeRender;
-
-
/** The context menu. Feel free to add new entries in your implementation. */
QMenu *m_menu;
/** Enables auto refreshing of the scope.
- This is when a new frame is shown on the active monitor.
+ This is when fresh data is incoming.
Resize events always force a recalculation. */
QAction *m_aAutoRefresh;
/** @brief Background renderer. Must emit signalBackgroundRenderingFinished(). @see renderScope */
virtual QImage renderBackground(uint accelerationFactor) = 0;
- /** Must return true if the HUD layer depends on the input monitor.
+ /** Must return true if the HUD layer depends on the input data.
If it does not, then it does not need to be re-calculated when
- a new frame from the monitor is incoming. */
+ fresh data is incoming. */
virtual bool isHUDDependingOnInput() const = 0;
/** @see isHUDDependingOnInput() */
virtual bool isScopeDependingOnInput() const = 0;
void forceUpdateHUD();
void forceUpdateScope();
void forceUpdateBackground();
- void slotAutoRefreshToggled(bool);
+ virtual void slotAutoRefreshToggled(bool);
signals:
/** mseconds represent the time taken for the calculation,
private:
- /** Counts the number of frames that have been rendered in the active monitor.
- The frame number will be reset when the calculation starts for the current frame. */
+ /** Counts the number of data frames that have been rendered in the active monitor.
+ The frame number will be reset when the calculation starts for the current data set. */
QAtomicInt m_newHUDFrames;
QAtomicInt m_newScopeFrames;
QAtomicInt m_newBackgroundFrames;
void prodScopeThread();
void prodBackgroundThread();
-public slots:
- /** @brief Must be called when the active monitor has shown a new frame.
- This slot must be connected in the implementing class, it is *not*
- done in this abstract class. */
- void slotActiveMonitorChanged(bool isClipMonitor);
-
protected slots:
void customContextMenuRequested(const QPoint &pos);
/** To be called when a new frame has been received.
The scope then decides whether and when it wants to recalculate the scope, depending
on whether it is currently visible and whether a calculation thread is already running. */
void slotRenderZoneUpdated();
- void slotRenderZoneUpdated(QImage);
+ void slotRenderZoneUpdated(QImage);//TODO remove
/** The following slots are called when rendering of a component has finished. They e.g. update
the widget and decide whether to immediately restart the calculation thread. */
void slotHUDRenderingFinished(uint mseconds, uint accelerationFactor);
#include <QMouseEvent>
#include <QPainter>
-AbstractAudioScopeWidget::AbstractAudioScopeWidget(Monitor *projMonitor, Monitor *clipMonitor, bool trackMouse, QWidget *parent) :
- AbstractScopeWidget(projMonitor, clipMonitor, trackMouse, parent)
+AbstractAudioScopeWidget::AbstractAudioScopeWidget(bool trackMouse, QWidget *parent) :
+ AbstractScopeWidget(trackMouse, parent)
{
}
m_nChannels = num_channels;
m_nSamples = num_samples;
AbstractScopeWidget::slotRenderZoneUpdated();
- //TODO
}
AbstractAudioScopeWidget::~AbstractAudioScopeWidget() {}
{
Q_OBJECT
public:
- AbstractAudioScopeWidget(Monitor *projMonitor, Monitor *clipMonitor, bool trackMouse = false, QWidget *parent = 0);
+ AbstractAudioScopeWidget(bool trackMouse = false, QWidget *parent = 0);
virtual ~AbstractAudioScopeWidget();
protected:
+ /** @brief This is just a wrapper function, subclasses can use renderAudioScope. */
virtual QImage renderScope(uint accelerationFactor);
///// Unimplemented Methods /////
int m_nSamples;
private slots:
- void slotReceiveAudio(const QVector<int16_t>& sampleData, int freq, int num_channels, int num_samples); // NEW, TODO comment
+ void slotReceiveAudio(const QVector<int16_t>& sampleData, int freq, int num_channels, int num_samples);
};
bool fileWritten = false;
-AudioSpectrum::AudioSpectrum(Monitor *projMonitor, Monitor *clipMonitor, QWidget *parent) :
- AbstractAudioScopeWidget(projMonitor, clipMonitor, true, parent)
+AudioSpectrum::AudioSpectrum(QWidget *parent) :
+ AbstractAudioScopeWidget(true, parent)
{
ui = new Ui::AudioSpectrum_UI;
ui->setupUi(this);
Q_OBJECT
public:
- AudioSpectrum(Monitor *projMonitor, Monitor *clipMonitor, QWidget *parent = 0);
+ AudioSpectrum(QWidget *parent = 0);
~AudioSpectrum();
// Implemented virtual methods
--- /dev/null
+/***************************************************************************
+ * Copyright (C) 2010 by Simon Andreas Eugster (simon.eu@gmail.com) *
+ * This file is part of kdenlive. See www.kdenlive.org. *
+ * *
+ * This program is free software; you can redistribute it and/or modify *
+ * it under the terms of the GNU General Public License as published by *
+ * the Free Software Foundation; either version 2 of the License, or *
+ * (at your option) any later version. *
+ ***************************************************************************/
+
+#include "qtconcurrentrun.h"
+
+#include "abstractgfxscopewidget.h"
+#include "renderer.h"
+#include "monitor.h"
+
+#include <QFuture>
+#include <QColor>
+#include <QMenu>
+#include <QMouseEvent>
+#include <QPainter>
+
+const int REALTIME_FPS = 30;
+
+AbstractGfxScopeWidget::AbstractGfxScopeWidget(Monitor *projMonitor, Monitor *clipMonitor, bool trackMouse, QWidget *parent) :
+ AbstractScopeWidget(trackMouse, parent),
+ m_clipMonitor(clipMonitor),
+ m_projMonitor(projMonitor)
+
+{
+ m_activeRender = (m_clipMonitor->isActive()) ? m_clipMonitor->render : m_projMonitor->render;
+
+ bool b = true;
+ b &= connect(m_activeRender, SIGNAL(frameUpdated(QImage)), this, SLOT(slotRenderZoneUpdated(QImage)));
+ Q_ASSERT(b);
+}
+AbstractGfxScopeWidget::~AbstractGfxScopeWidget() { }
+
+QImage AbstractGfxScopeWidget::renderScope(uint accelerationFactor)
+{
+ return renderGfxScope(accelerationFactor, m_scopeImage);
+}
+
+void AbstractGfxScopeWidget::mouseReleaseEvent(QMouseEvent *event)
+{
+ if (!m_aAutoRefresh->isChecked()) {
+ m_activeRender->sendFrameUpdate();
+ }
+ AbstractScopeWidget::mouseReleaseEvent(event);
+}
+
+
+///// Slots /////
+
+void AbstractGfxScopeWidget::slotActiveMonitorChanged(bool isClipMonitor)
+{
+// qDebug() << "Active monitor has changed in " << m_widgetName << ". Is the clip monitor active now? " << isClipMonitor;
+
+ bool b = m_activeRender->disconnect(this);
+ Q_ASSERT(b);
+
+ m_activeRender = (isClipMonitor) ? m_clipMonitor->render : m_projMonitor->render;
+
+ //b &= connect(m_activeRender, SIGNAL(rendererPosition(int)), this, SLOT(slotRenderZoneUpdated()));
+ b &= connect(m_activeRender, SIGNAL(frameUpdated(QImage)), this, SLOT(slotRenderZoneUpdated(QImage)));
+ Q_ASSERT(b);
+
+ // Update the scope for the new monitor.
+ forceUpdate(true);
+}
+
+void AbstractGfxScopeWidget::slotRenderZoneUpdated(QImage frame)
+{
+ m_scopeImage = frame;
+ AbstractScopeWidget::slotRenderZoneUpdated();
+}
+
+void AbstractGfxScopeWidget::slotAutoRefreshToggled(bool autoRefresh)
+{
+ if (autoRefresh) {
+ m_activeRender->sendFrameUpdate();
+ }
+}
--- /dev/null
+/***************************************************************************
+ * Copyright (C) 2010 by Simon Andreas Eugster (simon.eu@gmail.com) *
+ * This file is part of kdenlive. See www.kdenlive.org. *
+ * *
+ * This program is free software; you can redistribute it and/or modify *
+ * it under the terms of the GNU General Public License as published by *
+ * the Free Software Foundation; either version 2 of the License, or *
+ * (at your option) any later version. *
+ ***************************************************************************/
+
+#ifndef ABSTRACTGFXSCOPEWIDGET_H
+#define ABSTRACTGFXSCOPEWIDGET_H
+
+
+#include <QtCore>
+#include <QWidget>
+
+#include "abstractscopewidget.h"
+
+class QMenu;
+
+class Monitor;
+class Render;
+
+class AbstractGfxScopeWidget : public AbstractScopeWidget
+{
+ Q_OBJECT
+
+public:
+ AbstractGfxScopeWidget(Monitor *projMonitor, Monitor *clipMonitor, bool trackMouse = false, QWidget *parent = 0);
+ virtual ~AbstractGfxScopeWidget(); // Must be virtual because of inheritance, to avoid memory leaks
+
+protected:
+ ///// Variables /////
+
+ Monitor *m_projMonitor;
+ Monitor *m_clipMonitor;
+ Render *m_activeRender;
+
+ /** @brief Scope renderer. Must emit signalScopeRenderingFinished()
+ when calculation has finished, to allow multi-threading.
+ accelerationFactor hints how much faster than usual the calculation should be accomplished, if possible. */
+ virtual QImage renderGfxScope(uint accelerationFactor, const QImage) = 0;
+
+ virtual QImage renderScope(uint accelerationFactor);
+
+ void mouseReleaseEvent(QMouseEvent *);
+
+private:
+ QImage m_scopeImage;
+
+public slots:
+ /** @brief Must be called when the active monitor has shown a new frame.
+ This slot must be connected in the implementing class, it is *not*
+ done in this abstract class. */
+ void slotActiveMonitorChanged(bool isClipMonitor);
+
+protected slots:
+ virtual void slotAutoRefreshToggled(bool autoRefresh);
+
+private slots:
+ void slotRenderZoneUpdated(QImage);
+
+};
+
+#endif // ABSTRACTGFXSCOPEWIDGET_H
emit signalHUDRenderingFinished(0, 1);
return QImage();
}
-QImage Histogram::renderScope(uint accelFactor, const QImage qimage)
+QImage Histogram::renderGfxScope(uint accelFactor, const QImage qimage)
{
QTime start = QTime::currentTime();
start.start();
bool isScopeDependingOnInput() const;
bool isBackgroundDependingOnInput() const;
QImage renderHUD(uint accelerationFactor);
- QImage renderScope(uint accelerationFactor, const QImage);
+ QImage renderGfxScope(uint accelerationFactor, const QImage);
QImage renderBackground(uint accelerationFactor);
Ui::Histogram_UI *ui;
return hud;
}
-QImage RGBParade::renderScope(uint accelerationFactor, const QImage qimage)
+QImage RGBParade::renderGfxScope(uint accelerationFactor, const QImage qimage)
{
QTime start = QTime::currentTime();
start.start();
bool isBackgroundDependingOnInput() const;
QImage renderHUD(uint accelerationFactor);
- QImage renderScope(uint accelerationFactor, const QImage);
+ QImage renderGfxScope(uint accelerationFactor, const QImage);
QImage renderBackground(uint accelerationFactor);
};
return hud;
}
-QImage Vectorscope::renderScope(uint accelerationFactor, const QImage qimage)
+QImage Vectorscope::renderGfxScope(uint accelerationFactor, const QImage qimage)
{
QTime start = QTime::currentTime();
QImage scope;
///// Implemented methods /////
QRect scopeRect();
QImage renderHUD(uint accelerationFactor);
- QImage renderScope(uint accelerationFactor, const QImage);
+ QImage renderGfxScope(uint accelerationFactor, const QImage);
QImage renderBackground(uint accelerationFactor);
bool isHUDDependingOnInput() const;
bool isScopeDependingOnInput() const;
void updateDimensions();
int cw;
- /** Counts the number of frames that have been rendered in one of the monitors.
- The frame number will be reset when the vectorscope starts calculating the
- current frame. */
-// QAtomicInt newFrames;
- /** Counts the number of other changes that should cause the vectorscope to be
- recalculated. This is for example a resizeEvent. In this case, no new frames
- are generated, but the scope has to be updated in any case (also if auto-update
- is not enabled). */
-// QAtomicInt newChanges;
- /** Counts the number of changes concerning the background wheel */
-// QAtomicInt newWheelChanges;
-
private slots:
void slotGainChanged(int);
return hud;
}
-QImage Waveform::renderScope(uint accelFactor, const QImage qimage)
+QImage Waveform::renderGfxScope(uint accelFactor, const QImage qimage)
{
QTime start = QTime::currentTime();
start.start();
/// Implemented methods ///
QRect scopeRect();
QImage renderHUD(uint);
- QImage renderScope(uint, const QImage);
+ QImage renderGfxScope(uint, const QImage);
QImage renderBackground(uint);
bool isHUDDependingOnInput() const;
bool isScopeDependingOnInput() const;
#include "kdenlive-config.h"
#include "cliptranscode.h"
#include "ui_templateclip_ui.h"
-#include "vectorscope.h"
-#include "waveform.h"
-#include "rgbparade.h"
-#include "histogram.h"
+#include "colorscopes/vectorscope.h"
+#include "colorscopes/waveform.h"
+#include "colorscopes/rgbparade.h"
+#include "colorscopes/histogram.h"
#include "audiospectrum.h"
#include <KApplication>
connect(m_clipMonitor->render, SIGNAL(showAudioSignal(const QByteArray&)), m_audiosignal, SLOT(showAudio(const QByteArray&)));
}*/
- m_audioSpectrum = new AudioSpectrum(m_projectMonitor, m_clipMonitor);
+ m_audioSpectrum = new AudioSpectrum();
m_audioSpectrumDock = new QDockWidget(i18n("AudioSpectrum"), this);
m_audioSpectrumDock->setObjectName(m_audioSpectrum->widgetName());
m_audioSpectrumDock->setWidget(m_audioSpectrum);