AVFrame frame;
AVFrame prev_frame;
- unsigned char *buf;
+ const unsigned char *buf;
int size;
unsigned char palette[PALETTE_COUNT * 4];
#define QUEUE_SIZE 0x1000
#define QUEUE_MASK 0x0FFF
-static void lz_unpack(unsigned char *src, unsigned char *dest, int dest_len)
+static void lz_unpack(const unsigned char *src, unsigned char *dest, int dest_len)
{
- unsigned char *s;
+ const unsigned char *s;
unsigned char *d;
unsigned char *d_end;
unsigned char queue[QUEUE_SIZE];
}
}
-static int rle_unpack(unsigned char *src, unsigned char *dest,
+static int rle_unpack(const unsigned char *src, unsigned char *dest,
int src_len, int dest_len)
{
- unsigned char *ps;
+ const unsigned char *ps;
unsigned char *pd;
int i, l;
unsigned char *dest_end = dest + dest_len;
unsigned char r, g, b;
/* point to the start of the encoded data */
- unsigned char *p = s->buf + 16;
+ const unsigned char *p = s->buf + 16;
- unsigned char *pb;
+ const unsigned char *pb;
unsigned char meth;
unsigned char *dp; /* pointer to current frame */
unsigned char *pp; /* pointer to previous frame */
static int vmdvideo_decode_frame(AVCodecContext *avctx,
void *data, int *data_size,
- uint8_t *buf, int buf_size)
+ const uint8_t *buf, int buf_size)
{
VmdVideoContext *s = avctx->priv_data;
}
static void vmdaudio_decode_audio(VmdAudioContext *s, unsigned char *data,
- uint8_t *buf, int stereo)
+ const uint8_t *buf, int stereo)
{
int i;
int chan = 0;
}
static int vmdaudio_loadsound(VmdAudioContext *s, unsigned char *data,
- uint8_t *buf, int silence)
+ const uint8_t *buf, int silence)
{
int bytes_decoded = 0;
int i;
static int vmdaudio_decode_frame(AVCodecContext *avctx,
void *data, int *data_size,
- uint8_t *buf, int buf_size)
+ const uint8_t *buf, int buf_size)
{
VmdAudioContext *s = avctx->priv_data;
unsigned char *output_samples = (unsigned char *)data;
/* point to the start of the encoded data */
- unsigned char *p = buf + 16;
+ const unsigned char *p = buf + 16;
if (buf_size < 16)
return buf_size;