makes the output much closer to original Playstation hardware.
Originally committed as revision 26196 to svn://svn.ffmpeg.org/ffmpeg/trunk
ff_mpeg12_init_vlcs();
ff_init_scantable(a->dsp.idct_permutation, &a->scantable, ff_zigzag_direct);
+ if( avctx->idct_algo == FF_IDCT_AUTO )
+ avctx->idct_algo = FF_IDCT_SIMPLE;
p->qstride= 0;
p->qscale_table= av_mallocz(a->mb_width);
- avctx->pix_fmt= PIX_FMT_YUV420P;
+ avctx->pix_fmt= PIX_FMT_YUVJ420P;
return 0;
}