SDL_Overlay *sdl_overlay;
SDL_Rect rect;
uint8_t *buffer;
+ int bpp;
};
/** Forward references to static functions.
mlt_properties_set_int( this->properties, "progressive", 0 );
// Default audio buffer
- mlt_properties_set_int( this->properties, "audio_buffer", 1024 );
+ mlt_properties_set_int( this->properties, "audio_buffer", 512 );
// Get sample aspect ratio
this->aspect_ratio = mlt_properties_get_double( this->properties, "aspect_ratio" );
}
}
- if ( width != this->width || height != this->height ||
- ( ( int )( this->last_frame_aspect * 1000 ) != ( int )( mlt_frame_get_aspect_ratio( frame ) * 1000 ) &&
- ( mlt_frame_get_aspect_ratio( frame ) != 1.0 || this->last_frame_aspect == 0.0 ) ) )
+ if ( width != this->width || height != this->height )
{
- this->width = width;
- this->height = height;
- this->last_frame_aspect = mlt_frame_get_aspect_ratio( frame );
- changed = 1;
+ if ( this->sdl_overlay != NULL )
+ SDL_FreeYUVOverlay( this->sdl_overlay );
+ this->sdl_overlay = NULL;
}
if ( this->running && ( this->sdl_screen == NULL || changed ) )
// Force an overlay recreation
if ( this->sdl_overlay != NULL )
SDL_FreeYUVOverlay( this->sdl_overlay );
+ this->sdl_overlay = NULL;
// open SDL window with video overlay, if possible
sdl_lock_display();
- this->sdl_screen = SDL_SetVideoMode( this->window_width, this->window_height, 0, this->sdl_flags );
+ this->sdl_screen = SDL_SetVideoMode( this->window_width, this->window_height, this->bpp, this->sdl_flags );
sdl_unlock_display();
if ( consumer_get_dimensions( &this->window_width, &this->window_height ) )
- this->sdl_screen = SDL_SetVideoMode( this->window_width, this->window_height, 0, this->sdl_flags );
+ this->sdl_screen = SDL_SetVideoMode( this->window_width, this->window_height, this->bpp, this->sdl_flags );
//SDL_Flip( this->sdl_screen );
mlt_properties_set_int( properties, "changed", 0 );
+ }
+ else if ( mlt_properties_get_int( properties, "changed" ) )
+ {
+ sdl_lock_display();
+ this->sdl_screen = SDL_SetVideoMode( this->window_width, this->window_height, this->bpp, this->sdl_flags );
+ SDL_SetClipRect( this->sdl_screen, &this->rect );
+ sdl_unlock_display();
+ mlt_properties_set_int( properties, "changed", 0 );
+ }
+ if ( 1 )
+ {
// Determine window's new display aspect ratio
float this_aspect = ( float )this->window_width / this->window_height;
mlt_properties_set_int( this->properties, "rect_w", this->rect.w );
mlt_properties_set_int( this->properties, "rect_h", this->rect.h );
- if ( this->sdl_screen != NULL )
- {
- SDL_SetClipRect( this->sdl_screen, &this->rect );
- sdl_lock_display();
- this->sdl_overlay = SDL_CreateYUVOverlay( this->width, this->height, SDL_YUY2_OVERLAY, this->sdl_screen );
- sdl_unlock_display();
- }
+ SDL_SetClipRect( this->sdl_screen, &this->rect );
}
- else if ( mlt_properties_get_int( properties, "changed" ) )
+
+ if ( this->sdl_screen != NULL && this->sdl_overlay == NULL )
{
- sdl_lock_display();
- this->sdl_screen = SDL_SetVideoMode( this->window_width, this->window_height, 0, this->sdl_flags );
SDL_SetClipRect( this->sdl_screen, &this->rect );
- //SDL_Flip( this->sdl_screen );
+ SDL_Flip( this->sdl_screen );
+ sdl_lock_display();
+ this->sdl_overlay = SDL_CreateYUVOverlay( this->width, this->height, SDL_YUY2_OVERLAY, this->sdl_screen );
sdl_unlock_display();
- mlt_properties_set_int( properties, "changed", 0 );
}
if ( this->sdl_screen != NULL && this->sdl_overlay != NULL )
int64_t playtime = 0;
struct timespec tm = { 0, 100000 };
+ this->bpp = mlt_properties_get_int( this->properties, "bpp" );
+
if ( mlt_properties_get_int( mlt_consumer_properties( consumer ), "sdl_started" ) == 0 )
{
if ( SDL_Init( SDL_INIT_VIDEO | SDL_INIT_NOPARACHUTE ) < 0 )
else
{
if ( SDL_GetVideoSurface( ) != NULL )
+ {
+ this->sdl_screen = SDL_GetVideoSurface( );
consumer_get_dimensions( &this->window_width, &this->window_height );
+ mlt_properties_set_int( this->properties, "changed", 0 );
+ }
}
if ( !mlt_properties_get_int( mlt_consumer_properties( consumer ), "audio_off" ) )
if ( this->joined == 0 )
{
+ mlt_properties properties = mlt_consumer_properties( parent );
+ int app_locked = mlt_properties_get_int( properties, "app_locked" );
+ void ( *lock )( void ) = mlt_properties_get_data( properties, "app_lock", NULL );
+ void ( *unlock )( void ) = mlt_properties_get_data( properties, "app_unlock", NULL );
+
+ if ( app_locked && unlock ) unlock( );
+
// Kill the thread and clean up
this->running = 0;
pthread_join( this->thread, NULL );
this->joined = 1;
+
+ if ( app_locked && lock ) lock( );
}
return 0;
mlt_properties_set_data( still, "transport_producer", mlt_properties_get_data( properties, "transport_producer", NULL ), 0, NULL, NULL );
mlt_properties_set_data( play, "transport_callback", mlt_properties_get_data( properties, "transport_callback", NULL ), 0, NULL, NULL );
mlt_properties_set_data( still, "transport_callback", mlt_properties_get_data( properties, "transport_callback", NULL ), 0, NULL, NULL );
+ mlt_properties_set_int( play, "resize", mlt_properties_get_int( properties, "resize" ) );
+ mlt_properties_set_int( still, "resize", mlt_properties_get_int( properties, "resize" ) );
mlt_properties_set( play, "rescale", mlt_properties_get( properties, "rescale" ) );
mlt_properties_set( still, "rescale", mlt_properties_get( properties, "rescale" ) );
- mlt_properties_set( play, "width", mlt_properties_get( properties, "width" ) );
- mlt_properties_set( still, "width", mlt_properties_get( properties, "width" ) );
- mlt_properties_set( play, "height", mlt_properties_get( properties, "height" ) );
- mlt_properties_set( still, "height", mlt_properties_get( properties, "height" ) );
+ mlt_properties_set_int( play, "width", mlt_properties_get_int( properties, "width" ) );
+ mlt_properties_set_int( still, "width", mlt_properties_get_int( properties, "width" ) );
+ mlt_properties_set_int( play, "height", mlt_properties_get_int( properties, "height" ) );
+ mlt_properties_set_int( still, "height", mlt_properties_get_int( properties, "height" ) );
mlt_properties_set_int( play, "progressive", 1 );
mlt_properties_set_int( still, "progressive", 1 );
SDL_UnlockSurface( screen );
}
+static inline void display_1( SDL_Surface *screen, SDL_Rect rect, uint8_t *image, int width, int height )
+{
+ // Generate the affine transform scaling values
+ int scale_width = ( width << 16 ) / rect.w;
+ int scale_height = ( height << 16 ) / rect.h;
+ int stride = width * 3;
+ int x, y, row_index;
+ uint8_t *q, *row;
+
+ // Constants defined for clarity and optimisation
+ int scanlength = screen->pitch;
+ uint8_t *start = ( uint8_t * )screen->pixels + rect.y * scanlength + rect.x;
+ uint8_t *p;
+
+ // Iterate through the screen using a very basic scaling algorithm
+ for ( y = 0; y < rect.h; y ++ )
+ {
+ p = start;
+ row_index = ( scale_height * y ) >> 16;
+ row = image + stride * row_index;
+ for ( x = 0; x < rect.w; x ++ )
+ {
+ q = row + ( ( ( scale_width * x ) >> 16 ) * 3 );
+ *p ++ = SDL_MapRGB( screen->format, *q, *( q + 1 ), *( q + 2 ) );
+ }
+ start += scanlength;
+ }
+}
+
+static inline void display_2( SDL_Surface *screen, SDL_Rect rect, uint8_t *image, int width, int height )
+{
+ // Generate the affine transform scaling values
+ int scale_width = ( width << 16 ) / rect.w;
+ int scale_height = ( height << 16 ) / rect.h;
+ int stride = width * 3;
+ int x, y, row_index;
+ uint8_t *q, *row;
+
+ // Constants defined for clarity and optimisation
+ int scanlength = screen->pitch / 2;
+ uint16_t *start = ( uint16_t * )screen->pixels + rect.y * scanlength + rect.x;
+ uint16_t *p;
+
+ // Iterate through the screen using a very basic scaling algorithm
+ for ( y = 0; y < rect.h; y ++ )
+ {
+ p = start;
+ row_index = ( scale_height * y ) >> 16;
+ row = image + stride * row_index;
+ for ( x = 0; x < rect.w; x ++ )
+ {
+ q = row + ( ( ( scale_width * x ) >> 16 ) * 3 );
+ *p ++ = SDL_MapRGB( screen->format, *q, *( q + 1 ), *( q + 2 ) );
+ }
+ start += scanlength;
+ }
+}
+
+static inline void display_3( SDL_Surface *screen, SDL_Rect rect, uint8_t *image, int width, int height )
+{
+ // Generate the affine transform scaling values
+ int scale_width = ( width << 16 ) / rect.w;
+ int scale_height = ( height << 16 ) / rect.h;
+ int stride = width * 3;
+ int x, y, row_index;
+ uint8_t *q, *row;
+
+ // Constants defined for clarity and optimisation
+ int scanlength = screen->pitch;
+ uint8_t *start = ( uint8_t * )screen->pixels + rect.y * scanlength + rect.x;
+ uint8_t *p;
+ uint32_t pixel;
+
+ // Iterate through the screen using a very basic scaling algorithm
+ for ( y = 0; y < rect.h; y ++ )
+ {
+ p = start;
+ row_index = ( scale_height * y ) >> 16;
+ row = image + stride * row_index;
+ for ( x = 0; x < rect.w; x ++ )
+ {
+ q = row + ( ( ( scale_width * x ) >> 16 ) * 3 );
+ pixel = SDL_MapRGB( screen->format, *q, *( q + 1 ), *( q + 2 ) );
+ *p ++ = (pixel & 0xFF0000) >> 16;
+ *p ++ = (pixel & 0x00FF00) >> 8;
+ *p ++ = (pixel & 0x0000FF);
+ }
+ start += scanlength;
+ }
+}
+
+static inline void display_4( SDL_Surface *screen, SDL_Rect rect, uint8_t *image, int width, int height )
+{
+ // Generate the affine transform scaling values
+ int scale_width = ( width << 16 ) / rect.w;
+ int scale_height = ( height << 16 ) / rect.h;
+ int stride = width * 3;
+ int x, y, row_index;
+ uint8_t *q, *row;
+
+ // Constants defined for clarity and optimisation
+ int scanlength = screen->pitch / 4;
+ uint32_t *start = ( uint32_t * )screen->pixels + rect.y * scanlength + rect.x;
+ uint32_t *p;
+
+ // Iterate through the screen using a very basic scaling algorithm
+ for ( y = 0; y < rect.h; y ++ )
+ {
+ p = start;
+ row_index = ( scale_height * y ) >> 16;
+ row = image + stride * row_index;
+ for ( x = 0; x < rect.w; x ++ )
+ {
+ q = row + ( ( ( scale_width * x ) >> 16 ) * 3 );
+ *p ++ = SDL_MapRGB( screen->format, *q, *( q + 1 ), *( q + 2 ) );
+ }
+ start += scanlength;
+ }
+}
+
static int consumer_play_video( consumer_sdl this, mlt_frame frame )
{
// Get the properties of this consumer
}
}
- if ( ( ( int )( this->last_frame_aspect * 1000 ) != ( int )( mlt_frame_get_aspect_ratio( frame ) * 1000 ) &&
- ( mlt_frame_get_aspect_ratio( frame ) != 1.0 || this->last_frame_aspect == 0.0 ) ) )
- {
- this->last_frame_aspect = mlt_frame_get_aspect_ratio( frame );
- changed = 1;
- }
-
if ( this->sdl_screen == NULL || changed || mlt_properties_get_int( properties, "changed" ) == 2 )
{
// open SDL window
- this->sdl_screen = SDL_SetVideoMode( this->window_width, this->window_height, 16, this->sdl_flags );
+ this->sdl_screen = SDL_SetVideoMode( this->window_width, this->window_height, 0, this->sdl_flags );
if ( consumer_get_dimensions( &this->window_width, &this->window_height ) )
- this->sdl_screen = SDL_SetVideoMode( this->window_width, this->window_height, 16, this->sdl_flags );
+ this->sdl_screen = SDL_SetVideoMode( this->window_width, this->window_height, 0, this->sdl_flags );
changed = 1;
mlt_properties_set_int( properties, "changed", 0 );
-
- // May as well use the mlt rescaler...
- //if ( mlt_properties_get( properties, "rescale" ) != NULL && !strcmp( mlt_properties_get( properties, "rescale" ), "none" ) )
- //mlt_properties_set( properties, "rescale", "nearest" );
-
- // Determine window's new display aspect ratio
- float this_aspect = this->display_aspect / ( ( float )this->window_width / ( float )this->window_height );
-
- this->rect.w = this_aspect * this->window_width;
- this->rect.h = this->window_height;
- if ( this->rect.w > this->window_width )
- {
- this->rect.w = this->window_width;
- this->rect.h = ( 1.0 / this_aspect ) * this->window_height;
- }
-
- this->rect.x = ( this->window_width - this->rect.w ) / 2;
- this->rect.y = ( this->window_height - this->rect.h ) / 2;
-
- mlt_properties_set_int( this->properties, "rect_x", this->rect.x );
- mlt_properties_set_int( this->properties, "rect_y", this->rect.y );
- mlt_properties_set_int( this->properties, "rect_w", this->rect.w );
- mlt_properties_set_int( this->properties, "rect_h", this->rect.h );
}
else
{
changed = mlt_properties_get_int( properties, "changed" ) | mlt_properties_get_int( mlt_frame_properties( frame ), "refresh" );
mlt_properties_set_int( properties, "changed", 0 );
}
-
+
+
if ( changed == 0 &&
this->last_position == mlt_frame_get_position( frame ) &&
this->last_producer == mlt_properties_get_data( mlt_frame_properties( frame ), "_producer", NULL ) )
mlt_frame_get_image( frame, &image, &vfmt, &width, &height, 0 );
}
- if ( this->sdl_screen != NULL )
+ if ( 1 )
{
- // Calculate the scan length
- int scanlength = this->sdl_screen->pitch / 2;
-
- // Obtain the clip rect from the screen
- SDL_Rect rect = this->rect;
-
- // Generate the affine transform scaling values
- int scale_width = ( width << 16 ) / rect.w;
- int scale_height = ( height << 16 ) / rect.h;
-
- // Constants defined for clarity and optimisation
- int stride = width * 3;
- uint16_t *start = ( uint16_t * )this->sdl_screen->pixels + rect.y * scanlength + rect.x;
-
- int x, y, row_index;
- uint16_t *p;
- uint8_t *q, *row;
-
- // Iterate through the screen using a very basic scaling algorithm
- for ( y = 0; y < rect.h && this->last_position != -1; y ++ )
+ char *rescale = mlt_properties_get( properties, "rescale" );
+ if ( rescale != NULL && strcmp( rescale, "none" ) )
{
- // Obtain the pointer to the current screen row
- p = start;
-
- // Calculate the row_index
- row_index = ( scale_height * y ) >> 16;
-
- // Calculate the pointer for the y offset (positioned on B instead of R)
- row = image + stride * row_index;
-
- // Iterate through the screen width
- for ( x = 0; x < rect.w; x ++ )
+ float this_aspect = this->display_aspect / ( ( float )this->window_width / ( float )this->window_height );
+ this->rect.w = this_aspect * this->window_width;
+ this->rect.h = this->window_height;
+ if ( this->rect.w > this->window_width )
{
- // Obtain the pixel pointer
- q = row + ( ( ( scale_width * x ) >> 16 ) * 3 );
-
- // Map the BGR colour from the frame to the SDL format
- *p ++ = SDL_MapRGB( this->sdl_screen->format, *q, *( q + 1 ), *( q + 2 ) );
+ this->rect.w = this->window_width;
+ this->rect.h = ( 1.0 / this_aspect ) * this->window_height;
}
+ }
+ else
+ {
+ float frame_aspect = mlt_frame_get_aspect_ratio( frame ) * width / height;
+ this->rect.w = frame_aspect * this->window_height;
+ this->rect.h = this->window_height;
+ if ( this->rect.w > this->window_width )
+ {
+ this->rect.w = this->window_width;
+ this->rect.h = ( 1.0 / frame_aspect ) * this->window_width;
+ }
+ }
+
+ this->rect.x = ( this->window_width - this->rect.w ) / 2;
+ this->rect.y = ( this->window_height - this->rect.h ) / 2;
- // Move to the next row
- start += scanlength;
+ mlt_properties_set_int( this->properties, "rect_x", this->rect.x );
+ mlt_properties_set_int( this->properties, "rect_y", this->rect.y );
+ mlt_properties_set_int( this->properties, "rect_w", this->rect.w );
+ mlt_properties_set_int( this->properties, "rect_h", this->rect.h );
+ }
+
+ if ( this->sdl_screen != NULL )
+ {
+ memset( this->sdl_screen->pixels, 0, this->window_width * this->window_height * this->sdl_screen->format->BytesPerPixel );
+
+ switch( this->sdl_screen->format->BytesPerPixel )
+ {
+ case 1:
+ display_1( this->sdl_screen, this->rect, image, width, height );
+ break;
+ case 2:
+ display_2( this->sdl_screen, this->rect, image, width, height );
+ break;
+ case 3:
+ display_3( this->sdl_screen, this->rect, image, width, height );
+ break;
+ case 4:
+ display_4( this->sdl_screen, this->rect, image, width, height );
+ break;
+ default:
+ fprintf( stderr, "Unsupported video depth %d\n", this->sdl_screen->format->BytesPerPixel );
+ break;
}
// Flip it into sight
{
mlt_properties_set_int( mlt_consumer_properties( consumer ), "changed", 2 );
if ( SDL_GetVideoSurface( ) != NULL )
+ {
+ this->sdl_screen = SDL_GetVideoSurface( );
consumer_get_dimensions( &this->window_width, &this->window_height );
+ mlt_properties_set_int( mlt_consumer_properties( consumer ), "changed", 0 );
+ }
}
// Loop until told not to