Current ffplay code assumes that the read thread is in its main loop before any
key events are captured, but apparently on IOS even keypresses without a window
are forwared.
Fixes ticket #7252.
Signed-off-by: Marton Balint <cus@passwd.hu>
refresh_loop_wait_event(cur_stream, &event);
switch (event.type) {
case SDL_KEYDOWN:
- if (exit_on_keydown) {
+ if (exit_on_keydown || event.key.keysym.sym == SDLK_ESCAPE || event.key.keysym.sym == SDLK_q) {
do_exit(cur_stream);
break;
}
+ // If we don't yet have a window, skip all key events, because read_thread might still be initializing...
+ if (!cur_stream->width)
+ continue;
switch (event.key.keysym.sym) {
- case SDLK_ESCAPE:
- case SDLK_q:
- do_exit(cur_stream);
- break;
case SDLK_f:
toggle_full_screen(cur_stream);
cur_stream->force_refresh = 1;