}
}
- // Unary predicate used by std::partition to split positive scores from remaining
+ // Unary predicate used by std::partition to split positive values from remaining
// ones so as to sort the two sets separately, with the second sort delayed.
- inline bool has_positive_score(const ExtMove& ms) { return ms.score > 0; }
+ inline bool has_positive_value(const ExtMove& ms) { return ms.value > 0; }
// Picks the best move in the range (begin, end) and moves it to the front.
// It's faster than sorting all the moves in advance when there are few
}
-/// score() assign a numerical move ordering score to each move in a move list.
-/// The moves with highest scores will be picked first.
+/// score() assign a numerical value to each move in a move list. The moves with
+/// highest values will be picked first.
template<>
void MovePicker::score<CAPTURES>() {
// Winning and equal captures in the main search are ordered by MVV/LVA.
for (ExtMove* it = moves; it != end; ++it)
{
m = it->move;
- it->score = PieceValue[MG][pos.piece_on(to_sq(m))]
+ it->value = PieceValue[MG][pos.piece_on(to_sq(m))]
- type_of(pos.moved_piece(m));
if (type_of(m) == PROMOTION)
- it->score += PieceValue[MG][promotion_type(m)] - PieceValue[MG][PAWN];
+ it->value += PieceValue[MG][promotion_type(m)] - PieceValue[MG][PAWN];
else if (type_of(m) == ENPASSANT)
- it->score += PieceValue[MG][PAWN];
+ it->value += PieceValue[MG][PAWN];
}
}
for (ExtMove* it = moves; it != end; ++it)
{
m = it->move;
- it->score = history[pos.moved_piece(m)][to_sq(m)];
+ it->value = history[pos.moved_piece(m)][to_sq(m)];
}
}
void MovePicker::score<EVASIONS>() {
// Try good captures ordered by MVV/LVA, then non-captures if destination square
// is not under attack, ordered by history value, then bad-captures and quiet
- // moves with a negative SEE. This last group is ordered by the SEE score.
+ // moves with a negative SEE. This last group is ordered by the SEE value.
Move m;
- Value seeScore;
+ Value see;
for (ExtMove* it = moves; it != end; ++it)
{
m = it->move;
- if ((seeScore = pos.see_sign(m)) < VALUE_ZERO)
- it->score = seeScore - HistoryStats::Max; // At the bottom
+ if ((see = pos.see_sign(m)) < VALUE_ZERO)
+ it->value = see - HistoryStats::Max; // At the bottom
else if (pos.capture(m))
- it->score = PieceValue[MG][pos.piece_on(to_sq(m))]
+ it->value = PieceValue[MG][pos.piece_on(to_sq(m))]
- type_of(pos.moved_piece(m)) + HistoryStats::Max;
else
- it->score = history[pos.moved_piece(m)][to_sq(m)];
+ it->value = history[pos.moved_piece(m)][to_sq(m)];
}
}
case QUIETS_1_S1:
endQuiets = end = generate<QUIETS>(pos, moves);
score<QUIETS>();
- end = std::partition(cur, end, has_positive_score);
+ end = std::partition(cur, end, has_positive_value);
insertion_sort(cur, end);
return;
/// next_move() is the most important method of the MovePicker class. It returns
/// a new pseudo legal move every time it is called, until there are no more moves
-/// left. It picks the move with the biggest score from a list of generated moves
+/// left. It picks the move with the biggest value from a list of generated moves
/// taking care not to return the ttMove if it has already been searched.
template<>
Move MovePicker::next_move<false>() {