LUT8(4), LUT8(5), LUT8(6), LUT8(7),
};
-#define LUT32(plane) { \
- 0, 0, 0, 0, \
- 0, 0, 0, 1 << plane, \
- 0, 0, 1 << plane, 0, \
- 0, 0, 1 << plane, 1 << plane, \
- 0, 1 << plane, 0, 0, \
- 0, 1 << plane, 0, 1 << plane, \
- 0, 1 << plane, 1 << plane, 0, \
- 0, 1 << plane, 1 << plane, 1 << plane, \
- 1 << plane, 0, 0, 0, \
- 1 << plane, 0, 0, 1 << plane, \
- 1 << plane, 0, 1 << plane, 0, \
- 1 << plane, 0, 1 << plane, 1 << plane, \
- 1 << plane, 1 << plane, 0, 0, \
- 1 << plane, 1 << plane, 0, 1 << plane, \
- 1 << plane, 1 << plane, 1 << plane, 0, \
- 1 << plane, 1 << plane, 1 << plane, 1 << plane, \
+#define LUT32(plane) { \
+ 0, 0, 0, 0, \
+ 0, 0, 0, 1U << plane, \
+ 0, 0, 1U << plane, 0, \
+ 0, 0, 1U << plane, 1U << plane, \
+ 0, 1U << plane, 0, 0, \
+ 0, 1U << plane, 0, 1U << plane, \
+ 0, 1U << plane, 1U << plane, 0, \
+ 0, 1U << plane, 1U << plane, 1U << plane, \
+ 1U << plane, 0, 0, 0, \
+ 1U << plane, 0, 0, 1U << plane, \
+ 1U << plane, 0, 1U << plane, 0, \
+ 1U << plane, 0, 1U << plane, 1U << plane, \
+ 1U << plane, 1U << plane, 0, 0, \
+ 1U << plane, 1U << plane, 0, 1U << plane, \
+ 1U << plane, 1U << plane, 1U << plane, 0, \
+ 1U << plane, 1U << plane, 1U << plane, 1U << plane, \
}
// 32 planes * 4-bit mask * 4 lookup tables each