if ( !mlt_frame_get_audio( frame, (void**) &pcm, &format, &frequency, &m_channels, &samples ) )
{
uint32_t written = 0;
+ BMDTimeValue streamTime = m_count * frequency * m_duration / m_timescale;
#ifdef WIN32
- m_deckLinkOutput->ScheduleAudioSamples( pcm, samples, m_count * frequency / m_fps, frequency, (unsigned long*) &written );
+ m_deckLinkOutput->ScheduleAudioSamples( pcm, samples, streamTime, frequency, (unsigned long*) &written );
#else
- m_deckLinkOutput->ScheduleAudioSamples( pcm, samples, m_count * frequency / m_fps, frequency, &written );
+ m_deckLinkOutput->ScheduleAudioSamples( pcm, samples, streamTime, frequency, &written );
#endif
if ( written != (uint32_t) samples )