setAttribute(Qt::WA_OpaquePaintEvent);
setSizePolicy(QSizePolicy::MinimumExpanding, QSizePolicy::MinimumExpanding);
setAttribute(Qt::WA_NoSystemBackground);
- setUpdatesEnabled(false);
+ //setUpdatesEnabled(false);
}
void VideoSurface::paintEvent(QPaintEvent *event)
void Monitor::slotZoneMoved(int start, int end)
{
m_ruler->setZone(start, end);
- checkOverlay();
setClipZone(m_ruler->zone());
+ checkOverlay();
}
void Monitor::slotSetZoneStart()
{
m_ruler->setZoneStart();
emit zoneUpdated(m_ruler->zone());
- checkOverlay();
setClipZone(m_ruler->zone());
+ checkOverlay();
}
void Monitor::slotSetZoneEnd()
{
m_ruler->setZoneEnd();
emit zoneUpdated(m_ruler->zone());
- checkOverlay();
setClipZone(m_ruler->zone());
+ checkOverlay();
}
// virtual
{
if (m_overlay == NULL) return;
QString overlayText;
- int pos = render->seekFramePosition();
+ int pos = m_timePos->getValue();//render->seekFramePosition();
QPoint zone = m_ruler->zone();
if (pos == zone.x())
overlayText = i18n("In Point");
void Monitor::seekCursor(int pos)
{
if (m_ruler->slotNewValue(pos)) {
- checkOverlay();
m_timePos->setValue(pos);
+ checkOverlay();
}
}
void Monitor::rendererStopped(int pos)
{
if (m_ruler->slotNewValue(pos)) {
- checkOverlay();
m_timePos->setValue(pos);
+ checkOverlay();
}
m_playAction->setIcon(m_playIcon);
}
setBackgroundRole(QPalette::Base);
setSizePolicy(QSizePolicy::Preferred, QSizePolicy::Preferred);
setCursor(Qt::PointingHandCursor);
+
}
// virtual
void Overlay::setOverlayText(const QString &text, bool isZone)
{
if (text.isEmpty()) {
- QPalette p;
+ /*QPalette p;
p.setColor(QPalette::Base, KdenliveSettings::window_background());
setPalette(p);
setText(QString());
- repaint();
+ repaint();*/
setHidden(true);
return;
}