#include <QPushButton>
#include <QResizeEvent>
#include <QShortcut>
-#include <QSignalMapper>
#include <QSize>
#include <QString>
// Hook up the transition buttons.
// TODO: Make them dynamic.
- {
- QSignalMapper *mapper = new QSignalMapper(this);
- mapper->setMapping(ui->transition_btn1, 0),
- mapper->setMapping(ui->transition_btn2, 1);
- mapper->setMapping(ui->transition_btn3, 2);
- connect(ui->transition_btn1, &QPushButton::clicked, mapper, static_cast<void (QSignalMapper::*)()>(&QSignalMapper::map));
- connect(ui->transition_btn2, &QPushButton::clicked, mapper, static_cast<void (QSignalMapper::*)()>(&QSignalMapper::map));
- connect(ui->transition_btn3, &QPushButton::clicked, mapper, static_cast<void (QSignalMapper::*)()>(&QSignalMapper::map));
- connect(mapper, static_cast<void (QSignalMapper::*)(int)>(&QSignalMapper::mapped), this, &MainWindow::transition_clicked);
- }
+ connect(ui->transition_btn1, &QPushButton::clicked, std::bind(&MainWindow::transition_clicked, this, 0));
+ connect(ui->transition_btn2, &QPushButton::clicked, std::bind(&MainWindow::transition_clicked, this, 1));
+ connect(ui->transition_btn3, &QPushButton::clicked, std::bind(&MainWindow::transition_clicked, this, 2));
// Aiee...
transition_btn1 = ui->transition_btn1;
{
// Make the previews.
unsigned num_previews = mixer->get_num_channels();
- QSignalMapper *mapper = new QSignalMapper(this);
for (unsigned i = 0; i < num_previews; ++i) {
Mixer::Output output = Mixer::Output(Mixer::OUTPUT_INPUT0 + i);
previews.push_back(ui_display);
// Hook up the click.
- mapper->setMapping(ui_display->display, i);
- connect(ui_display->display, &GLWidget::clicked, mapper, static_cast<void (QSignalMapper::*)()>(&QSignalMapper::map));
+ connect(ui_display->display, &GLWidget::clicked, std::bind(&MainWindow::channel_clicked, this, i));
// Hook up the keyboard key.
QShortcut *shortcut = new QShortcut(QKeySequence(Qt::Key_1 + i), this);
- mapper->setMapping(shortcut, i);
- connect(shortcut, &QShortcut::activated, mapper, static_cast<void (QSignalMapper::*)()>(&QSignalMapper::map));
+ connect(shortcut, &QShortcut::activated, std::bind(&MainWindow::channel_clicked, this, i));
}
- connect(mapper, static_cast<void (QSignalMapper::*)(int)>(&QSignalMapper::mapped), this, &MainWindow::channel_clicked);
-
mixer->set_audio_level_callback([this](float level_lufs, float peak_db, float global_level_lufs, float range_low_lufs, float range_high_lufs){
ui->vu_meter->set_level(level_lufs);
ui->lra_meter->set_levels(global_level_lufs, range_low_lufs, range_high_lufs);