// register Video Control
VoutManager::instance( getIntf() )->registerCtrlVideo( this );
- msg_Dbg( getIntf(),"New VideoControl detected(%x), useability=%s",
+ msg_Dbg( getIntf(),"New VideoControl detected(%p), useability=%s",
this, m_bIsUseable ? "true" : "false" );
}
// save vout characteristics
m_SavedVoutVec.push_back( SavedVout( pVout, pVoutWindow, pCtrlVideo ) );
- msg_Dbg( getIntf(), "New incoming vout=0x%x, handle=0x%x, VideoCtrl=0x%x",
+ msg_Dbg( getIntf(), "New incoming vout=0x%p, handle=0x%p, VideoCtrl=0x%p",
pVout, handle, pCtrlVideo );
return handle;
{
if( (*it).pVout == pVout )
{
- msg_Dbg( pIntf, "vout released vout=0x%x, VideoCtrl=0x%x",
+ msg_Dbg( pIntf, "vout released vout=0x%p, VideoCtrl=0x%p",
pVout, (*it).pCtrlVideo );
// if a video control was being used, detach from it