- (id) initWithVout: (vout_thread_t *) p_vout view: (VLCVoutView *) view
frame: (NSRect *) s_frame;
-- (id)initReal: (id) sender;
+- (id)initMainThread: (id) sender;
- (void)close;
- (void)closeWindow;
-- (id)closeReal: (id) sender;
+- (id)closeMainThread: (id) sender;
- (id)getVoutView;
- (BOOL)windowShouldClose:(id)sender;
o_view = view;
s_frame = frame;
- [self performSelectorOnMainThread: @selector(initReal:)
+ [self performSelectorOnMainThread: @selector(initMainThread:)
withObject: NULL waitUntilDone: YES];
if( !b_init_ok )
return self;
}
-- (id)initReal: (id) sender
+- (id)initMainThread: (id) sender
{
NSAutoreleasePool *o_pool = [[NSAutoreleasePool alloc] init];
NSArray *o_screens = [NSScreen screens];
{
/* XXX waitUntilDone = NO to avoid a possible deadlock when hitting
Command-Q */
- [self performSelectorOnMainThread: @selector(closeReal:)
+ [self performSelectorOnMainThread: @selector(closeMainThread:)
withObject: NULL waitUntilDone: NO];
}
-- (id)closeReal:(id)sender
+- (id)closeMainThread:(id)sender
{
if( b_black == true )
{