matrix[15] = 1.0f;
}
-static av_cold int opengl_read_limits(OpenGLContext *opengl)
+static av_cold int opengl_read_limits(AVFormatContext *h)
{
+ OpenGLContext *opengl = h->priv_data;
static const struct{
const char *extension;
int major;
version = glGetString(GL_VERSION);
extensions = glGetString(GL_EXTENSIONS);
- av_log(opengl, AV_LOG_DEBUG, "OpenGL version: %s\n", version);
+ av_log(h, AV_LOG_DEBUG, "OpenGL version: %s\n", version);
sscanf(version, "%d.%d", &major, &minor);
for (i = 0; required_extensions[i].extension; i++) {
if (major < required_extensions[i].major &&
(major == required_extensions[i].major && minor < required_extensions[i].minor) &&
!strstr(extensions, required_extensions[i].extension)) {
- av_log(opengl, AV_LOG_ERROR, "Required extension %s is not supported.\n",
+ av_log(h, AV_LOG_ERROR, "Required extension %s is not supported.\n",
required_extensions[i].extension);
- av_log(opengl, AV_LOG_DEBUG, "Supported extensions are: %s\n", extensions);
+ av_log(h, AV_LOG_DEBUG, "Supported extensions are: %s\n", extensions);
return AVERROR(ENOSYS);
}
}
opengl->unpack_subimage = 1;
#endif
- av_log(opengl, AV_LOG_DEBUG, "Non Power of 2 textures support: %s\n", opengl->non_pow_2_textures ? "Yes" : "No");
- av_log(opengl, AV_LOG_DEBUG, "Unpack Subimage extension support: %s\n", opengl->unpack_subimage ? "Yes" : "No");
- av_log(opengl, AV_LOG_DEBUG, "Max texture size: %dx%d\n", opengl->max_texture_size, opengl->max_texture_size);
- av_log(opengl, AV_LOG_DEBUG, "Max viewport size: %dx%d\n",
+ av_log(h, AV_LOG_DEBUG, "Non Power of 2 textures support: %s\n", opengl->non_pow_2_textures ? "Yes" : "No");
+ av_log(h, AV_LOG_DEBUG, "Unpack Subimage extension support: %s\n", opengl->unpack_subimage ? "Yes" : "No");
+ av_log(h, AV_LOG_DEBUG, "Max texture size: %dx%d\n", opengl->max_texture_size, opengl->max_texture_size);
+ av_log(h, AV_LOG_DEBUG, "Max viewport size: %dx%d\n",
opengl->max_viewport_width, opengl->max_viewport_height);
OPENGL_ERROR_CHECK(opengl);
if ((ret = opengl_create_window(h)))
goto fail;
- if ((ret = opengl_read_limits(opengl)) < 0)
+ if ((ret = opengl_read_limits(h)) < 0)
goto fail;
if (opengl->width > opengl->max_texture_size || opengl->height > opengl->max_texture_size) {