#include <vlc_opengl.h>
#include "opengl.h"
-// Define USE_OPENGL_ES to the GL ES Version you want to select
-/* RV16 */
-#ifndef GL_UNSIGNED_SHORT_5_6_5
-# define GL_UNSIGNED_SHORT_5_6_5 0x8363
-#endif
#ifndef GL_CLAMP_TO_EDGE
# define GL_CLAMP_TO_EDGE 0x812F
#endif
/* Initialize with default chroma */
vgl->fmt = *fmt;
-#if USE_OPENGL_ES
- vgl->fmt.i_chroma = VLC_CODEC_RGB16;
-# if defined(WORDS_BIGENDIAN)
- vgl->fmt.i_rmask = 0x001f;
- vgl->fmt.i_gmask = 0x07e0;
- vgl->fmt.i_bmask = 0xf800;
-# else
- vgl->fmt.i_rmask = 0xf800;
- vgl->fmt.i_gmask = 0x07e0;
- vgl->fmt.i_bmask = 0x001f;
-# endif
- vgl->tex_target = GL_TEXTURE_2D;
- vgl->tex_format = GL_RGB;
- vgl->tex_internal = GL_RGB;
- vgl->tex_type = GL_UNSIGNED_SHORT_5_6_5;
-#else
vgl->fmt.i_chroma = VLC_CODEC_RGB32;
# if defined(WORDS_BIGENDIAN)
vgl->fmt.i_rmask = 0xff000000;
vgl->tex_format = GL_RGBA;
vgl->tex_internal = GL_RGBA;
vgl->tex_type = GL_UNSIGNED_BYTE;
-#endif
/* Use YUV if possible and needed */
bool need_fs_yuv = false;
float yuv_range_correction = 1.0;