2017-12-29 |
Steinar H. Gunderson | Add output size as a uniform to compute shaders, as... |
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2017-11-24 |
Steinar H. Gunderson | Support chaining certain effects after compute shaders. |
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2017-11-15 |
Steinar H. Gunderson | Use double right angle brackets for nested templates... |
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2017-11-13 |
Steinar H. Gunderson | Add support for compute shaders. |
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2016-02-28 |
Steinar H. Gunderson | Fix a typo. |
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2015-12-21 |
Steinar H. Gunderson | Make register_int call register_uniform_int, now that... |
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2015-11-22 |
Steinar H. Gunderson | Add the missing two array uniform types. |
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2015-11-01 |
Steinar H. Gunderson | Add a function to let non-input effects override textur... |
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2015-09-13 |
Steinar H. Gunderson | Handle sampler2D uniforms specially. |
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2015-09-13 |
Steinar H. Gunderson | Rework uniform setting. |
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2015-09-13 |
Steinar H. Gunderson | Add default constructors to Point2D/RGBTuple/RGBATuple... |
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2015-09-02 |
Steinar H. Gunderson | Collapse passes more aggressively in the face of size... |
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2014-03-28 |
Steinar H. Gunderson | Merge branch 'epoxy' |
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2014-03-22 |
Steinar H. Gunderson | Merge branch 'master' into epoxy |
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2014-03-22 |
Steinar H. Gunderson | Merge branch 'master' into epoxy |
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2014-03-18 |
Steinar H. Gunderson | Merge branch 'master' into epoxy |
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2014-03-17 |
Steinar H. Gunderson | Merge branch 'master' into epoxy |
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2014-03-16 |
Steinar H. Gunderson | Merge branch 'master' into epoxy |
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2014-03-15 |
Steinar H. Gunderson | Merge branch 'master' into epoxy |
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2014-03-13 |
Steinar H. Gunderson | Merge branch 'master' into epoxy |
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2014-03-12 |
Steinar H. Gunderson | Merge branch 'master' into epoxy |
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2014-03-11 |
Steinar H. Gunderson | Merge branch 'master' into epoxy |
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2014-03-11 |
Steinar H. Gunderson | Merge branch 'master' into epoxy |
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2014-03-11 |
Steinar H. Gunderson | Merge branch 'master' into epoxy |
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2014-03-11 |
Steinar H. Gunderson | Merge branch 'master' into epoxy |
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2014-03-10 |
Steinar H. Gunderson | Merge branch 'master' into epoxy |
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2014-03-10 |
Steinar H. Gunderson | Handle texture non-bounce a bit better. |
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2014-03-10 |
Steinar H. Gunderson | Handle texture non-bounce a bit better. |
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2014-03-10 |
Steinar H. Gunderson | Merge branch 'master' into epoxy |
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2014-03-09 |
Steinar H. Gunderson | Merge branch 'master' into epoxy |
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2014-03-09 |
Steinar H. Gunderson | Merge branch 'master' into epoxy |
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2014-03-09 |
Steinar H. Gunderson | Switch from using GLEW to epoxy. |
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2014-02-12 |
Steinar H. Gunderson | Move everything into “namespace movit”. |
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2014-01-21 |
Steinar H. Gunderson | Add support to the ResourcePool for 2D textures. |
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2014-01-14 |
Steinar H. Gunderson | Remove the support for 1D textures as parameters. |
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2013-02-03 |
Steinar H. Gunderson | Rename RGBATriplet to RGBATuple, to avoid silliness. |
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2013-02-03 |
Steinar H. Gunderson | Make util.h private to the effects; instead, defs.h... |
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2013-02-03 |
Steinar H. Gunderson | Prefix include guards with _MOVIT to avoid clashes... |
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2013-02-02 |
Steinar H. Gunderson | Split out some private utilities into effect_util.cpp... |
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2013-02-02 |
Steinar H. Gunderson | Run include-what-you-use over all of movit. Some hand... |
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2013-02-02 |
Steinar H. Gunderson | Add a new alpha handling method, INPUT_PREMULTIPLIED_AL... |
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2013-02-01 |
Steinar H. Gunderson | Give the alpha enums somewhat better/more consistent... |
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2013-02-01 |
Steinar H. Gunderson | In resizing effects, add the notion of a “virtual outpu... |
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2013-01-17 |
Steinar H. Gunderson | Add support for vec4 uniforms. |
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2013-01-14 |
Steinar H. Gunderson | Add the rest of the files for the premultiplied alpha... |
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2013-01-09 |
Steinar H. Gunderson | Change to using GLEW everywhere. |
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2012-10-28 |
Steinar H. Gunderson | Add (safe) asserts around all Effect::set_* return... |
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2012-10-14 |
Steinar H. Gunderson | Convert from our home-grown matrices to Eigen all over. |
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2012-10-14 |
Steinar H. Gunderson | Remove dead function set_uniform_float_array(). |
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2012-10-14 |
Steinar H. Gunderson | ColorSpace -> Colorspace. I kept typing it wrong, so... |
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2012-10-13 |
Steinar H. Gunderson | More deallocation. |
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2012-10-09 |
Steinar H. Gunderson | Spread resolution information throughout the effect... |
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2012-10-08 |
Steinar H. Gunderson | Small precision fix in texture bounce comment. |
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2012-10-08 |
Steinar H. Gunderson | Add a white balance effect (port of my white balance... |
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2012-10-08 |
Steinar H. Gunderson | Change so that all modifications to the graph (meta... |
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2012-10-08 |
Steinar H. Gunderson | Output the graph in dot form at finalize time. |
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2012-10-07 |
Steinar H. Gunderson | Support changing resolution in effects, and add a simpl... |
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2012-10-07 |
Steinar H. Gunderson | Move all OpenGL includes into one file. |
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2012-10-05 |
Steinar H. Gunderson | Rename set_uniforms() to set_gl_state(), and make a... |
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2012-10-05 |
Steinar H. Gunderson | Mark some appropriate effects as not needing sRGB prima... |
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2012-10-04 |
Steinar H. Gunderson | Allow an effect to have multiple inputs (although the... |
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2012-10-04 |
Steinar H. Gunderson | Prepare for a more DAG-like effect graph. Does not... |
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2012-10-04 |
Steinar H. Gunderson | Rename needs_many_samples() to needs_texture_bounce... |
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2012-10-03 |
Steinar H. Gunderson | Comment the Effect class. |
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2012-10-03 |
Steinar H. Gunderson | Small refactoring. |
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2012-10-03 |
Steinar H. Gunderson | Make a new system for meta-effects, and convert the... |
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2012-10-03 |
Steinar H. Gunderson | Support setting vec4 arrays. |
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2012-10-02 |
Steinar H. Gunderson | Make the blur into a simple, Gaussian horizontal blur... |
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2012-10-02 |
Steinar H. Gunderson | Mark some functions in Effect as const. |
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2012-10-02 |
Steinar H. Gunderson | Add a new framework for 1D-LUTs via fp16 textures.... |
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2012-10-02 |
Steinar H. Gunderson | Kill the vertex shader system; it is too complicated... |
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2012-10-02 |
Steinar H. Gunderson | Chain together vertex shaders, like with fragment shaders. |
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2012-10-02 |
Steinar H. Gunderson | Rename output_glsl to output_fragment_shader. |
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2012-10-01 |
Steinar H. Gunderson | Less old-style GLSL extension use. |
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2012-10-01 |
Steinar H. Gunderson | Add vec2 parameter support. |
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2012-10-01 |
Steinar H. Gunderson | Actually set all the right uniforms, so we have a pictu... |
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2012-10-01 |
Steinar H. Gunderson | Output convenience uniforms per effect. Also, do not... |
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2012-10-01 |
Steinar H. Gunderson | Start actually piecing together the GLSL shaders from... |
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2012-10-01 |
Steinar H. Gunderson | Yet more moving of stuff around. |
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2012-10-01 |
Steinar H. Gunderson | Move the Effect class out into its own file. |
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