]> git.sesse.net Git - movit/history - effect_chain.cpp
In EffectChainTester, there is no point in making the FBO and texture persistent.
[movit] / effect_chain.cpp
2015-09-13 Steinar H. GundersonReuse the VAO across all phases.
2015-09-13 Steinar H. GundersonReduce the boilerplate around uniforms a bit.
2015-09-13 Steinar H. GundersonCleanup: Make uniforms for RTT samplers like all other...
2015-09-13 Steinar H. GundersonHandle sampler2D uniforms specially.
2015-09-13 Steinar H. GundersonRework uniform setting.
2015-09-09 Steinar H. GundersonAdd support for Y'CbCr output.
2015-09-02 Steinar H. GundersonCollapse passes more aggressively in the face of size...
2015-09-02 Steinar H. GundersonDraw an oversized triangle instead of a quad.
2015-09-01 Steinar H. GundersonPropagate size correctly across effects that change...
2015-08-31 Steinar H. GundersonSupport timer queries for phases.
2015-07-28 Steinar H. GundersonAllow inputs to say they cannot support mipmaps.
2015-03-07 Steinar H. GundersonDrop setting the locale altogether.
2015-03-05 Dan DennedyFix build on OS X and MinGW.
2015-03-03 Steinar H. GundersonUse thread-local locale.
2014-04-06 Steinar H. GundersonProperly restore the LC_NUMERIC locale after finalizing.
2014-03-28 Steinar H. GundersonMerge branch 'epoxy'
2014-03-26 Steinar H. GundersonMake the ResourcePool hold FBOs as a per-context resource.
2014-03-25 Steinar H. GundersonHack around FBO/VAO sharability issues.
2014-03-22 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-22 Steinar H. GundersonFactor out the actual phase execution into a function.
2014-03-22 Steinar H. GundersonFactor out RTT sampler setting in its own function.
2014-03-22 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-22 Steinar H. GundersonRedo FBO association yet again, this time per-texture.
2014-03-21 Steinar H. GundersonHave separate FBOs per resolution and format.
2014-03-21 Steinar H. GundersonAdd support for multiple shader models.
2014-03-19 Steinar H. GundersonAdd a temporary variable to reduce the amount of tediou...
2014-03-18 Steinar H. GundersonMerge branch 'epoxy' into epoxy
2014-03-18 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-18 Steinar H. GundersonMake VAOs persistent.
2014-03-18 Steinar H. GundersonKeep FBOs around in EffectChain again.
2014-03-18 Steinar H. GundersonMake Phase take other Phases as inputs, not Nodes.
2014-03-17 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-16 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-15 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-13 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-12 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-11 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-11 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-11 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-11 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-10 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-10 Steinar H. GundersonFormalize the notion of messing with sampler state.
2014-03-10 Steinar H. GundersonHandle texture non-bounce a bit better.
2014-03-10 Steinar H. GundersonHandle texture non-bounce a bit better.
2014-03-10 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-09 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-09 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-09 Steinar H. GundersonSwitch from using GLEW to epoxy.
2014-03-08 Steinar H. GundersonUse triangle strips instead of quads.
2014-03-08 Steinar H. GundersonUse VAOs to bind the VBOs.
2014-03-08 Steinar H. GundersonUse GLSL 1.30-style attributes for the main shader.
2014-02-12 Steinar H. GundersonMove everything into “namespace movit”.
2014-01-26 Steinar H. GundersonRemove the finalize() member function from Input.
2014-01-23 Steinar H. GundersonAnother round of include-what-you-use.
2014-01-23 Steinar H. GundersonMove to 'using namespace std;' in all .cpp files.
2014-01-21 Steinar H. GundersonUse the ResourcePool to allocate RTT textures in Effect...
2014-01-21 Steinar H. GundersonAdd support to the ResourcePool for 2D textures.
2014-01-18 Steinar H. GundersonMake effect_id phase-local instead of global.
2014-01-17 Steinar H. GundersonAdd a shared ResourcePool to share resources between...
2014-01-01 Steinar H. GundersonAdd an assertion failure that we don't add the same...
2013-12-29 Steinar H. GundersonGenerate the FBO anew every render.
2013-12-24 Steinar H. GundersonAssert that the EffectChain is not finalized when someo...
2013-12-22 Steinar H. GundersonProperly check framebuffer status when generating FBOs.
2013-02-02 Steinar H. GundersonRun include-what-you-use over all of movit. Some hand...
2013-02-02 Steinar H. GundersonAdd a new alpha handling method, INPUT_PREMULTIPLIED_AL...
2013-02-02 Steinar H. GundersonRename the OutputAlphaFormat enums; they had gotten...
2013-02-01 Steinar H. GundersonGive the alpha enums somewhat better/more consistent...
2013-02-01 Steinar H. GundersonIn resizing effects, add the notion of a “virtual outpu...
2013-01-29 Steinar H. GundersonIf all inputs to an effect have the same input size...
2013-01-23 Steinar H. GundersonFix a bug where intermediate phase outputs could get...
2013-01-19 Steinar H. GundersonOptimize away duplicate conversion nodes.
2013-01-18 Steinar H. GundersonForce the LC_NUMERIC locale temporarily to C in finaliz...
2013-01-16 Steinar H. GundersonFix another issue where an input was used twice. Add...
2013-01-16 Steinar H. GundersonMake output_dot() cope with effects that are in multipl...
2013-01-16 Steinar H. GundersonAdd an assert saying that if an input has premultiplied...
2013-01-16 Steinar H. GundersonPrint output node in the dot graphs.
2013-01-15 Steinar H. GundersonFix two issues related to non-treelike (diamond) effect...
2013-01-14 Steinar H. GundersonSmall spelling fix.
2013-01-14 Steinar H. GundersonAdd the rest of the files for the premultiplied alpha...
2013-01-12 Steinar H. GundersonFix the name of the .dot file for the newly created...
2013-01-12 Steinar H. GundersonDefer fetching inputs' color spaces and gamma to finali...
2013-01-10 Steinar H. GundersonChange the .dot/.frag writing to be dependent on an...
2013-01-09 Steinar H. GundersonDo not output .dot and .frag debug files if NDEBUG...
2013-01-09 Steinar H. GundersonChange to using GLEW everywhere.
2012-11-06 Steinar H. GundersonAdd an implementation of RPDF dither on the final output.
2012-10-28 Steinar H. GundersonAdd (safe) asserts around all Effect::set_* return...
2012-10-14 Steinar H. GundersonColorSpace -> Colorspace. I kept typing it wrong, so...
2012-10-13 Steinar H. GundersonFix an issue where we could try to incorrectly gamma...
2012-10-13 Steinar H. GundersonBe better at cleaning up at destruction time. Still...
2012-10-13 Steinar H. GundersonBe more consistent about how we handle textures and...
2012-10-13 Steinar H. GundersonIn the graph debug output, color each node according...
2012-10-13 Steinar H. GundersonUnbreak multi-phase rendering after we added the render...
2012-10-12 Steinar H. GundersonIf an output is not in the right output gamma but is...
2012-10-12 Steinar H. GundersonOutput the chained shaders to temporary files instead...
2012-10-12 Steinar H. GundersonSupport rendering to a given FBO instead of to the...
2012-10-12 Steinar H. GundersonFix some issues with the case where we need to expand...
2012-10-12 Steinar H. GundersonFix step numbering.
2012-10-12 Steinar H. GundersonFix a bug where find_nonlinear_inputs() would choke...
2012-10-10 Steinar H. GundersonFix snafu in gamma expansion node insertion.
2012-10-09 Steinar H. GundersonInform about input sizes also in the last pass.
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