2014-03-18 |
Steinar H. Gunderson | Make Phase take other Phases as inputs, not Nodes. |
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2014-03-10 |
Steinar H. Gunderson | Formalize the notion of messing with sampler state. |
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2014-03-10 |
Steinar H. Gunderson | Handle texture non-bounce a bit better. |
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2014-03-08 |
Steinar H. Gunderson | Use triangle strips instead of quads. |
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2014-03-08 |
Steinar H. Gunderson | Use VAOs to bind the VBOs. |
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2014-03-08 |
Steinar H. Gunderson | Use GLSL 1.30-style attributes for the main shader. |
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2014-02-12 |
Steinar H. Gunderson | Move everything into “namespace movit”. |
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2014-01-26 |
Steinar H. Gunderson | Remove the finalize() member function from Input. |
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2014-01-23 |
Steinar H. Gunderson | Another round of include-what-you-use. |
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2014-01-23 |
Steinar H. Gunderson | Move to 'using namespace std;' in all .cpp files. |
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2014-01-21 |
Steinar H. Gunderson | Use the ResourcePool to allocate RTT textures in Effect... |
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2014-01-21 |
Steinar H. Gunderson | Add support to the ResourcePool for 2D textures. |
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2014-01-18 |
Steinar H. Gunderson | Make effect_id phase-local instead of global. |
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2014-01-17 |
Steinar H. Gunderson | Add a shared ResourcePool to share resources between... |
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2014-01-01 |
Steinar H. Gunderson | Add an assertion failure that we don't add the same... |
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2013-12-29 |
Steinar H. Gunderson | Generate the FBO anew every render. |
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2013-12-24 |
Steinar H. Gunderson | Assert that the EffectChain is not finalized when someo... |
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2013-12-22 |
Steinar H. Gunderson | Properly check framebuffer status when generating FBOs. |
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2013-02-02 |
Steinar H. Gunderson | Run include-what-you-use over all of movit. Some hand... |
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2013-02-02 |
Steinar H. Gunderson | Add a new alpha handling method, INPUT_PREMULTIPLIED_AL... |
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2013-02-02 |
Steinar H. Gunderson | Rename the OutputAlphaFormat enums; they had gotten... |
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2013-02-01 |
Steinar H. Gunderson | Give the alpha enums somewhat better/more consistent... |
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2013-02-01 |
Steinar H. Gunderson | In resizing effects, add the notion of a “virtual outpu... |
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2013-01-29 |
Steinar H. Gunderson | If all inputs to an effect have the same input size... |
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2013-01-23 |
Steinar H. Gunderson | Fix a bug where intermediate phase outputs could get... |
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2013-01-19 |
Steinar H. Gunderson | Optimize away duplicate conversion nodes. |
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2013-01-18 |
Steinar H. Gunderson | Force the LC_NUMERIC locale temporarily to C in finaliz... |
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2013-01-16 |
Steinar H. Gunderson | Fix another issue where an input was used twice. Add... |
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2013-01-16 |
Steinar H. Gunderson | Make output_dot() cope with effects that are in multipl... |
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2013-01-16 |
Steinar H. Gunderson | Add an assert saying that if an input has premultiplied... |
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2013-01-16 |
Steinar H. Gunderson | Print output node in the dot graphs. |
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2013-01-15 |
Steinar H. Gunderson | Fix two issues related to non-treelike (diamond) effect... |
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2013-01-14 |
Steinar H. Gunderson | Small spelling fix. |
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2013-01-14 |
Steinar H. Gunderson | Add the rest of the files for the premultiplied alpha... |
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2013-01-12 |
Steinar H. Gunderson | Fix the name of the .dot file for the newly created... |
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2013-01-12 |
Steinar H. Gunderson | Defer fetching inputs' color spaces and gamma to finali... |
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2013-01-10 |
Steinar H. Gunderson | Change the .dot/.frag writing to be dependent on an... |
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2013-01-09 |
Steinar H. Gunderson | Do not output .dot and .frag debug files if NDEBUG... |
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2013-01-09 |
Steinar H. Gunderson | Change to using GLEW everywhere. |
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2012-11-06 |
Steinar H. Gunderson | Add an implementation of RPDF dither on the final output. |
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2012-10-28 |
Steinar H. Gunderson | Add (safe) asserts around all Effect::set_* return... |
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2012-10-14 |
Steinar H. Gunderson | ColorSpace -> Colorspace. I kept typing it wrong, so... |
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2012-10-13 |
Steinar H. Gunderson | Fix an issue where we could try to incorrectly gamma... |
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2012-10-13 |
Steinar H. Gunderson | Be better at cleaning up at destruction time. Still... |
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2012-10-13 |
Steinar H. Gunderson | Be more consistent about how we handle textures and... |
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2012-10-13 |
Steinar H. Gunderson | In the graph debug output, color each node according... |
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2012-10-13 |
Steinar H. Gunderson | Unbreak multi-phase rendering after we added the render... |
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2012-10-12 |
Steinar H. Gunderson | If an output is not in the right output gamma but is... |
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2012-10-12 |
Steinar H. Gunderson | Output the chained shaders to temporary files instead... |
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2012-10-12 |
Steinar H. Gunderson | Support rendering to a given FBO instead of to the... |
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2012-10-12 |
Steinar H. Gunderson | Fix some issues with the case where we need to expand... |
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2012-10-12 |
Steinar H. Gunderson | Fix step numbering. |
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2012-10-12 |
Steinar H. Gunderson | Fix a bug where find_nonlinear_inputs() would choke... |
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2012-10-10 |
Steinar H. Gunderson | Fix snafu in gamma expansion node insertion. |
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2012-10-09 |
Steinar H. Gunderson | Inform about input sizes also in the last pass. |
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2012-10-09 |
Steinar H. Gunderson | Spread resolution information throughout the effect... |
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2012-10-08 |
Steinar H. Gunderson | Pull EffectChain a step closer to input resolution... |
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2012-10-08 |
Steinar H. Gunderson | Change so that all modifications to the graph (meta... |
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2012-10-08 |
Steinar H. Gunderson | Rec. 709 color space is the same as sRGB, of course... |
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2012-10-08 |
Steinar H. Gunderson | Add edge information about odd things, such as bounces... |
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2012-10-08 |
Steinar H. Gunderson | Output the graph in dot form at finalize time. |
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2012-10-08 |
Steinar H. Gunderson | Move Node and Phase out from being inner classes, given... |
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2012-10-07 |
Steinar H. Gunderson | Store all the auxillary information about each Effect... |
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2012-10-07 |
Steinar H. Gunderson | Remove a flipping that is now wrong (again, because... |
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2012-10-07 |
Steinar H. Gunderson | Fix an issue with textures that are immediately bounced... |
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2012-10-07 |
Steinar H. Gunderson | Support changing resolution in effects, and add a simpl... |
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2012-10-07 |
Steinar H. Gunderson | Move all OpenGL includes into one file. |
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2012-10-07 |
Steinar H. Gunderson | Add YCbCr input. Required a bit of reworking of the... |
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2012-10-06 |
Steinar H. Gunderson | Make Input an abstract base class, and move the current... |
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2012-10-06 |
Steinar H. Gunderson | Kill the EffectId enum, on the basis of YAGNI. |
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2012-10-06 |
Steinar H. Gunderson | Fix a warning. |
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2012-10-06 |
Steinar H. Gunderson | Redo the phase generation; we now start at the output... |
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2012-10-06 |
Steinar H. Gunderson | Open up for multiple inputs. We need to re-think the... |
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2012-10-05 |
Steinar H. Gunderson | Add a glow effect, and an effect that linearly mixes... |
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2012-10-05 |
Steinar H. Gunderson | Split inputs into a separate class (descending from... |
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2012-10-05 |
Steinar H. Gunderson | Rename set_uniforms() to set_gl_state(), and make a... |
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2012-10-05 |
Steinar H. Gunderson | Unbreak the final normalizers. |
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2012-10-05 |
Steinar H. Gunderson | Add a diffusion effect, and hook it up in the GUI. |
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2012-10-05 |
Steinar H. Gunderson | Actually implement multiple inputs to phases. Surprisin... |
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2012-10-04 |
Steinar H. Gunderson | Allow an effect to have multiple inputs (although the... |
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2012-10-04 |
Steinar H. Gunderson | Prepare for a more DAG-like effect graph. Does not... |
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2012-10-04 |
Steinar H. Gunderson | Replace LAST_INPUT with INPUT. |
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2012-10-04 |
Steinar H. Gunderson | Rename needs_many_samples() to needs_texture_bounce... |
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2012-10-03 |
Steinar H. Gunderson | Move the GL_GENERATE_MIPMAP setting to a less broken... |
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2012-10-03 |
Steinar H. Gunderson | Yet another use-NULL-instead-of-giving-in-empty-stuff... |
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2012-10-03 |
Steinar H. Gunderson | Add a “sandbox effect” that does nothing but is a usefu... |
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2012-10-03 |
Steinar H. Gunderson | Work around a Mesa bug wrt. mipmap generation. |
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2012-10-03 |
Steinar H. Gunderson | Give NULL to glTexImage2D() instead of zeroing memory... |
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2012-10-03 |
Steinar H. Gunderson | Make a new system for meta-effects, and convert the... |
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2012-10-03 |
Steinar H. Gunderson | Some more GL state paranoia. |
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2012-10-03 |
Steinar H. Gunderson | Do not send uninitialized memory as a texture. |
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2012-10-03 |
Steinar H. Gunderson | Set better texture environment for the intermediate... |
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2012-10-03 |
Steinar H. Gunderson | Add a hack to restore the miplevels after blurring. |
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2012-10-02 |
Steinar H. Gunderson | Support multiple render phases (with FBOs and all)... |
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2012-10-02 |
Steinar H. Gunderson | Add a new framework for 1D-LUTs via fp16 textures.... |
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2012-10-02 |
Steinar H. Gunderson | Kill the hard-coded texture enums (yay). |
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2012-10-02 |
Steinar H. Gunderson | Kill the vertex shader system; it is too complicated... |
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2012-10-02 |
Steinar H. Gunderson | Add a mirror effect. |
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2012-10-02 |
Steinar H. Gunderson | Rename .glsl to .vert/.frag. |
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2012-10-02 |
Steinar H. Gunderson | Chain together vertex shaders, like with fragment shaders. |
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