2012-10-11 |
Steinar H. Gunderson | Let FlatInput take in float data (sort of kludgy, thoug... |
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2012-10-08 |
Steinar H. Gunderson | Make the HSV pickers keep the same luminance no matter... |
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2012-10-08 |
Steinar H. Gunderson | Pull EffectChain a step closer to input resolution... |
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2012-10-07 |
Steinar H. Gunderson | Move pixel_format out of the ImageFormat struct, since... |
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2012-10-07 |
Steinar H. Gunderson | Move all OpenGL includes into one file. |
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2012-10-06 |
Steinar H. Gunderson | Make Input an abstract base class, and move the current... |
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2012-10-06 |
Steinar H. Gunderson | Kill the EffectId enum, on the basis of YAGNI. |
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2012-10-06 |
Steinar H. Gunderson | Typo fix. |
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2012-10-05 |
Steinar H. Gunderson | Generate PBOs on-the-fly instead of having hard-coded... |
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2012-10-05 |
Steinar H. Gunderson | Split inputs into a separate class (descending from... |
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2012-10-05 |
Steinar H. Gunderson | Add a diffusion effect, and hook it up in the GUI. |
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2012-10-04 |
Steinar H. Gunderson | Revert an unintended change to main.cpp. |
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2012-10-04 |
Steinar H. Gunderson | Rename needs_many_samples() to needs_texture_bounce... |
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2012-10-03 |
Steinar H. Gunderson | Fix R/B swapping in the SDL conversion. |
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2012-10-03 |
Steinar H. Gunderson | Let SDL convert the pixels instead of doing it ourselves. |
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2012-10-03 |
Steinar H. Gunderson | Add a “sandbox effect” that does nothing but is a usefu... |
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2012-10-03 |
Steinar H. Gunderson | Make a new system for meta-effects, and convert the... |
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2012-10-02 |
Steinar H. Gunderson | Increase the range of the blur control. |
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2012-10-02 |
Steinar H. Gunderson | Add vertical blurring, and fix a bug where not all... |
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2012-10-02 |
Steinar H. Gunderson | Hook up a blur radius control. |
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2012-10-02 |
Steinar H. Gunderson | Make the blur into a simple, Gaussian horizontal blur... |
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2012-10-02 |
Steinar H. Gunderson | Support multiple render phases (with FBOs and all)... |
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2012-10-02 |
Steinar H. Gunderson | Add a new framework for 1D-LUTs via fp16 textures.... |
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2012-10-02 |
Steinar H. Gunderson | Kill the hard-coded texture enums (yay). |
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2012-10-02 |
Steinar H. Gunderson | Add a mirror effect. |
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2012-10-02 |
Steinar H. Gunderson | Upload the texture via PBOs. Slight speedup on nVidia... |
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2012-10-02 |
Steinar H. Gunderson | Upload textures in BGRA format instead of RGB. Somewhat... |
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2012-10-01 |
Steinar H. Gunderson | <sys/time.h> is needed for gettimeofday. |
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2012-10-01 |
Steinar H. Gunderson | Add fallbacks for systems without proper monotonic... |
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2012-10-01 |
Steinar H. Gunderson | Fix a warning. |
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2012-10-01 |
Steinar H. Gunderson | Hook up the vignette effect to the sample app. |
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2012-10-01 |
Steinar H. Gunderson | Remove the now obsolete load_texture(). |
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2012-10-01 |
Steinar H. Gunderson | Remove the now obsolete hand-coded fragment program. |
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2012-10-01 |
Steinar H. Gunderson | Clean up effect enums a bit. |
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2012-10-01 |
Steinar H. Gunderson | Move saturation out into its own effect, and hook up... |
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2012-10-01 |
Steinar H. Gunderson | Actually set all the right uniforms, so we have a pictu... |
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2012-10-01 |
Steinar H. Gunderson | Give HSV parameters to LGG effect. |
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2012-10-01 |
Steinar H. Gunderson | Make the example program actually try to use the effect... |
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2012-10-01 |
Steinar H. Gunderson | Split image loading from texture generation. |
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2012-10-01 |
Steinar H. Gunderson | Start actually piecing together the GLSL shaders from... |
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2012-10-01 |
Steinar H. Gunderson | Move slurping of files into its own function. |
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2012-10-01 |
Steinar H. Gunderson | Yet more moving of stuff around. |
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2012-10-01 |
Steinar H. Gunderson | Move the Effect class out into its own file. |
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2012-10-01 |
Steinar H. Gunderson | Add parameters and start the effect chain implementatio... |
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2012-10-01 |
Steinar H. Gunderson | Rename test.cpp to main.cpp. |
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