]> git.sesse.net Git - nageru/history - splat.frag
Compute diffusivity instead of smoothness, which saves a flow-size texture; shaves...
[nageru] / splat.frag
2018-07-30 Steinar H. GundersonPut depth in 0..1; evidently even fp32 depth is clamped...
2018-07-30 Steinar H. GundersonStart working on interpolation code.