]>
git.sesse.net Git - stockfish/log
Marco Costalba [Tue, 2 Aug 2011 06:50:14 +0000 (07:50 +0100)]
Small cleanup of previous patches
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Joona Kiiski [Sun, 31 Jul 2011 22:15:11 +0000 (01:15 +0300)]
Reimplement MultiPV mode
No functional change
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Joona Kiiski [Sun, 31 Jul 2011 12:18:52 +0000 (15:18 +0300)]
Reimplement support for "searchmoves" option
No functional change
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Joona Kiiski [Sun, 31 Jul 2011 12:02:36 +0000 (15:02 +0300)]
Remove now unused RootMove.non_pv_score
No functional change
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Joona Kiiski [Sat, 30 Jul 2011 21:00:54 +0000 (00:00 +0300)]
Make root search to use standard MovePicker.
This patch temporarily breaks MultiPV and searchmove
features, but they will be re-implemented in future
patches.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Joona Kiiski [Thu, 28 Jul 2011 21:02:50 +0000 (00:02 +0300)]
Don't probe TT at RootNode
In that case we should also update RootMoveList to avoid
bogus output
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Marco Costalba [Tue, 26 Jul 2011 07:47:20 +0000 (09:47 +0200)]
Fix pretty_pv() output in Chess960
And move it to search.cpp
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Joona Kiiski [Sun, 24 Jul 2011 10:56:47 +0000 (11:56 +0100)]
Fix PV output in Chess960
We missed to set chess960 flag into the std::stringstream used to
setup the PV line.
Bug introduced with commit
f803f33e6383fea1074aca2cf625983e148a6668
of 30/12/2010 when we started to print PV line into a std::stringstream
instead of directly into cout, where the chess960 flag is correctly set.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Marco Costalba [Sun, 24 Jul 2011 07:26:35 +0000 (08:26 +0100)]
Tidy up benchmark.cpp
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Marco Costalba [Sun, 24 Jul 2011 06:56:26 +0000 (07:56 +0100)]
Rename execute_uci_command() to uci_loop()
As a side effect now root position can be directly
allocated on the stack and doesn't need to be defined
static anymore.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Marco Costalba [Sun, 24 Jul 2011 06:22:37 +0000 (07:22 +0100)]
Unhide the istringstream behind UCIParser
It is misnamed because it is not a parser, perhaps a
tokenizer, anyhow better call it for what it is, an
input string stream.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Marco Costalba [Sun, 24 Jul 2011 04:59:16 +0000 (05:59 +0100)]
Fix startpos_ply_counter() regression
Return the correct number of played plies at the end
of the setup moves. Currently it always returns 0 when
starting from start position, like in real games.
We fix this adding st->pliesFromNull that starts from 0
and is incremented after each setup move and is never
reset in the setup phase but only once search is started.
It is an hack because startpos_ply_counter() will return
different values during the search and is correct only
at the beginning of the search.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Marco Costalba [Sat, 23 Jul 2011 11:52:49 +0000 (12:52 +0100)]
Use a circular buffer to keep track of setup states
This fixes a regression on real games due to the fact that
we have some mismatches:
history[st->gamePly - i] != stp->key
when st->gamePly - i == 0,this is due to a nasty bug I have
introduced when using std::vector<> as StateInfo backup. The
point is that StateInfo keeps inside a pointer to the previous
StateInfo in a kind of linked list. But when std::vector<> is
resized reallocates a larger chunk of memory and moves the
data there so these pointers became stale.
This patch fixes the issue.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Marco Costalba [Wed, 20 Jul 2011 08:45:40 +0000 (10:45 +0200)]
Don't update gamePly after each move
We just need startup value to calculate available
thinking time. So remove from state.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Marco Costalba [Wed, 20 Jul 2011 08:21:41 +0000 (10:21 +0200)]
Use std::vector<Move> to store UCI search moves
Avoid the ugly and anyhow incorrect hard limit on the
maximum number of moves and allow to handle an arbitrary
number of moves to search.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Marco Costalba [Wed, 20 Jul 2011 08:01:12 +0000 (10:01 +0200)]
Use st->gamePly to store fullMoves
This allow to retire do_setup_move() and also to simplify
draw detection logic becuase now we always have:
Min(st->rule50, st->gamePly) = st->rule50
This was already true when starting from starting position,
but now is true even when starting from a FEN string because
now we take in account fullmove number in counting gamePly so
that it is always.
st->rule50 <= st->gamePly
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Marco Costalba [Mon, 18 Jul 2011 08:20:37 +0000 (10:20 +0200)]
Retire history[]
Use key saved in state instead.
No functional change (in real games) and no speed regression.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Joona Kiiski [Sat, 23 Jul 2011 21:18:28 +0000 (22:18 +0100)]
Do not exit early even when seeing mate
Fixes the reported KNNK ending problem:
http://talkchess.com/forum/viewtopic.php?t=39347
Joona says:
Now I finally had a time to take a look at on this issue.
I've reproduced the problem starting from this position:
1B6/1B2k3/P7/1P3p2/1K6/8/4b3/4b3 w - - 6 85
I made Stockfish play as white and Fruit as black.
I repeated test ten times and once SF was not able to deliver mate.
But I observed several times that SF had reported on last something like mate in 10.
However next time it played move with score mate in 15.
Easiest way to solve the problem is attached as a patch. I tested it several times and SF always
ended up playing the optimal move. Of course the downside is that now delivering mate
takes a bit longer, but IMO it's better to lose once in a while by time in sudden death
game than not being able to deliver simple mate with long time controls.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Marco Costalba [Wed, 20 Jul 2011 02:31:50 +0000 (03:31 +0100)]
Revert previous patches due to bug
We have a bug (possibly because of returning draw from
root move list), it is possible to see when looking at
games with a GUI, we can see rarely but consistently the
score return as #0 for many depths until it comes back to
normal values.
Revert patches until it is not fixed.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Joona Kiiski [Mon, 11 Jul 2011 23:00:30 +0000 (02:00 +0300)]
Move the draw check also for qsearch
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Joona Kiiski [Mon, 11 Jul 2011 21:09:50 +0000 (00:09 +0300)]
Move draw checks right after doing the move
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Marco Costalba [Sun, 17 Jul 2011 11:26:50 +0000 (12:26 +0100)]
Small touches in set_option()
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Marco Costalba [Sun, 17 Jul 2011 09:22:08 +0000 (10:22 +0100)]
Validate input UCI moves
Running following command:
position startpos moves e1e8
Makes SF to assert in debug mode in do_move() but to accept
bad input and continue in release mode where probably it is
going to crash little later.
So validate input before to feed do_move().
Suggestion by Yakovlev Vadim.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Marco Costalba [Sat, 16 Jul 2011 21:59:14 +0000 (22:59 +0100)]
Remove some useless include
Spotted by Rein Halbersma.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Marco Costalba [Sat, 16 Jul 2011 09:42:27 +0000 (10:42 +0100)]
Don't need to assert for pos.is_ok() when position is constant
It's only necessary to do the checking at the end of every non-const
member (including the constructors and from_fen()) of class Position.
Once the post-condition of every modifier guarantees the class invariant,
we don't need to verify sanity of the position as preconditions for outside
callers such as movegen, search etc. For non-class types such as Move and
Square we still need to assert of course.
Suggested by Rein Halbersma.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Marco Costalba [Sat, 16 Jul 2011 08:56:34 +0000 (09:56 +0100)]
Change hidden checkers API
After previous patch is no more needed to pass
the color, becuase it is always the side to move.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Marco Costalba [Sat, 16 Jul 2011 08:36:03 +0000 (09:36 +0100)]
Simplified discovered check connected_moves()
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Marco Costalba [Fri, 15 Jul 2011 21:24:18 +0000 (22:24 +0100)]
Simplify and micro-optimize hidden_checkers()
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Marco Costalba [Fri, 15 Jul 2011 20:51:19 +0000 (21:51 +0100)]
No need to declare default Position c'tor
Pointed out by Rein Halbersma.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Marco Costalba [Fri, 15 Jul 2011 11:20:31 +0000 (12:20 +0100)]
Fix a warning under MSVC
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Marco Costalba [Fri, 15 Jul 2011 09:40:09 +0000 (11:40 +0200)]
Fix parametrized direction in pawns generation
It worked by accident because we always called both directions,
but definition was wrong.
Functional change due to different generation order, but
perft numbers are the correct ones.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Marco Costalba [Fri, 15 Jul 2011 09:19:49 +0000 (11:19 +0200)]
Cleanup handling of Delta enums
Ispired by Rein's code.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Marco Costalba [Thu, 14 Jul 2011 11:12:49 +0000 (12:12 +0100)]
Use std library to sort moves
Functional change due to the fact that now pick_best() is
stable, but should be no change in strenght.
Example code and ideas by Rein Halbersma.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Marco Costalba [Mon, 11 Jul 2011 10:17:50 +0000 (11:17 +0100)]
Fix icc's "unreachable code" warning
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Marco Costalba [Sun, 3 Jul 2011 10:32:34 +0000 (11:32 +0100)]
Teach to_fen() about Halfmove and Fullmove number
And also fix the last '/' at the end of the piece placement field.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Marco Costalba [Sun, 3 Jul 2011 09:38:20 +0000 (10:38 +0100)]
Use MoveList also in Position::move_is_pl_slow()
And rename it in Position::move_is_legal()
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Marco Costalba [Sun, 3 Jul 2011 09:08:09 +0000 (10:08 +0100)]
Retire move_is_short_castle() and move_is_long_castle()
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Marco Costalba [Sat, 2 Jul 2011 15:15:20 +0000 (16:15 +0100)]
Restore startpos_ply_counter() instead of full_moves()
And pass correct currentPly to TimeManager::init().
This restores old behaviour, in particular now black has
a different timing than white becuase is no more:
currentPly = 2 * fullMoveNumber;
but becomes
2 * (fullMoves - 1) + int(sideToMove == BLACK)
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Marco Costalba [Sat, 2 Jul 2011 12:33:06 +0000 (13:33 +0100)]
Introduce and use struct MoveList
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Marco Costalba [Sat, 2 Jul 2011 10:52:22 +0000 (11:52 +0100)]
Remove MSVC debug window hack in bench
Interference with profile-build under mingw
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Marco Costalba [Sat, 2 Jul 2011 10:01:12 +0000 (11:01 +0100)]
Rearrange structs to avoid internal padding
Found with gcc -Wpadded gcc option.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Marco Costalba [Sat, 2 Jul 2011 08:45:41 +0000 (09:45 +0100)]
Revert PHQ-2
No clear advantage again standard, possibly we will
retest before to release.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Marco Costalba [Thu, 30 Jun 2011 14:28:58 +0000 (16:28 +0200)]
Small touches to do/undo_castle_move()
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Marco Costalba [Thu, 30 Jun 2011 08:29:58 +0000 (10:29 +0200)]
Better document generate_castle_moves()
No functional change also in Chess960
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Marco Costalba [Sat, 25 Jun 2011 13:31:57 +0000 (14:31 +0100)]
Small tweaks to search()
No functional change also in faked split mode
To be sure verified in real games with 4 threads TC 2"+0.1
After 11125 games 2497 - 2469 - 6159 ELO +0 (+- 4.4)
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Marco Costalba [Wed, 29 Jun 2011 16:40:33 +0000 (17:40 +0100)]
Remove duplicated enum Phase definition
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Marco Costalba [Tue, 28 Jun 2011 17:01:51 +0000 (18:01 +0100)]
Retire find_checkers()
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Marco Costalba [Tue, 28 Jun 2011 14:25:44 +0000 (16:25 +0200)]
Retire square_is_weak()
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Marco Costalba [Tue, 28 Jun 2011 14:16:43 +0000 (16:16 +0200)]
Retire one piece_list() overload
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Marco Costalba [Tue, 28 Jun 2011 13:36:39 +0000 (15:36 +0200)]
Rename pieces_of_color() in pieces()
To be uniform with other overloads.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Marco Costalba [Tue, 28 Jun 2011 13:29:58 +0000 (15:29 +0200)]
Retire redundant square_is_occupied()
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Marco Costalba [Tue, 28 Jun 2011 12:59:33 +0000 (14:59 +0200)]
Change Position::pst() signature
To be more clear what is the underlying table.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Marco Costalba [Tue, 28 Jun 2011 07:35:51 +0000 (09:35 +0200)]
Fix Shredder-FEN regression in from_fen()
Fix also an incredible 3% speed regression by an almost
never called function. I guess this is due to mingw very low
quality standard libraries implementation.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Marco Costalba [Mon, 27 Jun 2011 15:06:15 +0000 (16:06 +0100)]
Greatly simplify castling rights handling
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Marco Costalba [Mon, 27 Jun 2011 09:07:57 +0000 (10:07 +0100)]
Assume input FEN string is correct in from_fen()
And also tolerate a 0 value for full move number.
Revert BUG_41 patch, now we set initial King file only
if a castling is possible, so we don't need the fix
anymore in case of correct FEN.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Marco Costalba [Sun, 26 Jun 2011 10:42:58 +0000 (11:42 +0100)]
Fix a bug in Position::is_ok()
If we cannot castle castleRightsMask[] could be not valid,
for instance when king initial file is FILE_A as queen rook.
In this case castleRightsMask[] at initialQRFile is different
from the expected (ALL_CASTLES ^ WHITE_OOO).
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Marco Costalba [Sun, 26 Jun 2011 09:52:42 +0000 (10:52 +0100)]
Rename type_of_piece() and color_of_piece()
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Marco Costalba [Sun, 26 Jun 2011 09:37:13 +0000 (10:37 +0100)]
Retire Position::color_of_piece_on()
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Marco Costalba [Sun, 26 Jun 2011 09:28:54 +0000 (10:28 +0100)]
Retire Position::type_of_piece_on()
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Marco Costalba [Sun, 26 Jun 2011 09:16:31 +0000 (10:16 +0100)]
Retire seeValues[] and move PieceValue[] out of Position
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Marco Costalba [Fri, 24 Jun 2011 09:22:26 +0000 (10:22 +0100)]
Restore user weights to 100
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Marco Costalba [Sat, 18 Jun 2011 22:48:42 +0000 (23:48 +0100)]
PHQ settings for King and Mobility
See:
http://talkchess.com/forum/viewtopic.php?t=39327
After 8130 games on QUAD at 20"+0.1
1342 - 1359 - 5429 ELO +0 (+- 4.4)
Tried also version with just king settings changed:
After 5932 games 962 - 1052 - 3918 ELO -5 (+- 5.2)
And with just mobility settings changed:
After 4114 games 618 - 619 - 2877 ELO +0 (+- 5.9)
Frank has tested only 1200 games, but at longer TC and
against many engines, so because PHQ results are not worst
than other combination and not worst than original let's
commit his version.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Marco Costalba [Wed, 22 Jun 2011 22:04:57 +0000 (23:04 +0100)]
Fix move_is_capture() to detect capture promotions
We miss to account as a capture a promotion capture !
Incredible bug in this critical function that is here
since a long time (
b50921fd5c3e1753 of 21/10/2009 !!)
This patch fixes the bug and readds the faster
move_is_capture_or_promotion() that slightly increases
overall speed.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Marco Costalba [Wed, 22 Jun 2011 06:03:28 +0000 (07:03 +0100)]
Rewrite how uci info is sent to GUI
It is now much more modular than before and also we
always send the seldepth when we send the depth, this
avoids to make seldepth disappearing from GUI at the
start of a new iteration.
Print also fails high/low pv lines at high enough
search depths.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Marco Costalba [Tue, 21 Jun 2011 17:48:14 +0000 (18:48 +0100)]
Simplify sliding_attacks()
Easy, almost trivial simplification, I don't understand
how I missed this before !!
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Marco Costalba [Tue, 21 Jun 2011 06:52:35 +0000 (08:52 +0200)]
Retire ksq from CheckInfo
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Marco Costalba [Mon, 20 Jun 2011 07:46:31 +0000 (09:46 +0200)]
Use CheckInfo to store pinned bitboard
This trivial change gives an impressive 2,5% speedup !!!!
Also retire one unused move_gives_check() overload.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Marco Costalba [Sat, 18 Jun 2011 16:10:29 +0000 (17:10 +0100)]
Omit mate distance pruning at root
Restore original behaviour, before root unification and
remove a now useless ugly hack for alpha in multi-pv case.
No functional change
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Marco Costalba [Sat, 18 Jun 2011 06:43:25 +0000 (07:43 +0100)]
Use an array index instead of an iterator in root list
It is not correct to use an iterator stick on a vector that
is sorted becuase iterator is invalidated in general case.
It happens to work by accident because iterators are implemented
as pointers and so they behave in the same (correct) way then
using array indices, but the latters are the correct thing to use.
Also better document the code.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Marco Costalba [Wed, 15 Jun 2011 11:31:27 +0000 (12:31 +0100)]
Remove useless bestValue = alpha assignement
It is a fossil from the root_search() era, no more
needed today.
Spotted by Onno
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Marco Costalba [Sun, 12 Jun 2011 06:25:51 +0000 (07:25 +0100)]
Try only recaptures in qsearch if depth is very low
This avoids search explosion in qsearch for some
patological cases like:
r1n1n1b1/1P1P1P1P/1N1N1N2/2RnQrRq/2pKp3/3BNQbQ/k7/4Bq2 w - - 0 1
After 9078 games 20"+0.1 QUAD:
Mod vs Orig 1413 - 1319 - 6346 ELO +3 (+- 4)
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Marco Costalba [Wed, 15 Jun 2011 07:09:04 +0000 (09:09 +0200)]
Speed up kpk initialization
The trick is to classify more position at first cycle,
so to reduce following work. Speed up is of about 50% !
Also some cleanup while there.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Marco Costalba [Tue, 14 Jun 2011 17:40:52 +0000 (18:40 +0100)]
Use Carry-Rippler trick to speed up magics
Nice trick discovered on:
http://chessprogramming.wikispaces.com/Traversing+Subsets+of+a+Set
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Marco Costalba [Mon, 13 Jun 2011 14:59:03 +0000 (16:59 +0200)]
Retire init_piece_square_tables()
Merge in init_zobrist() and rename the latter.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Marco Costalba [Thu, 2 Jun 2011 07:35:35 +0000 (08:35 +0100)]
Increase LMR limit by one ply
Seems there is no regression so prefer to prune less.
After 8278 games
Mod vs Orig 1246 - 1265 - 5767 +0 ELO (+- 4.2)
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Marco Costalba [Sun, 12 Jun 2011 10:46:24 +0000 (11:46 +0100)]
Better self-document init_zobrist()
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Marco Costalba [Sun, 12 Jun 2011 09:49:34 +0000 (10:49 +0100)]
Fix initialization of BSFTable[]
We should start from i = 0, it works by accident because
static storage BSFTable[] is init to zero by default.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Marco Costalba [Sun, 12 Jun 2011 06:09:30 +0000 (07:09 +0100)]
Don't update_gains() in qsearch
Is almost unuseful becuase captures are skipped.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Marco Costalba [Sat, 11 Jun 2011 21:11:17 +0000 (22:11 +0100)]
Fix score_captures() for the case of capture promotions
In case we have more than one promotion move, prefer
the one that captures the biggest piece.
Almost no functional change, anyhow I don't expect any
ELO change, it is just the correct thing to do.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Marco Costalba [Sat, 11 Jun 2011 14:50:14 +0000 (15:50 +0100)]
Retire some unused functions
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Marco Costalba [Sat, 11 Jun 2011 11:41:20 +0000 (12:41 +0100)]
Micro-optimize castling handling in do_move()
And better self-document the code.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Marco Costalba [Fri, 10 Jun 2011 13:50:39 +0000 (15:50 +0200)]
Retire PieceLetters struct
Use a much simpler std::string instead.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Marco Costalba [Fri, 10 Jun 2011 06:49:12 +0000 (08:49 +0200)]
Better document move_to_san()
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Marco Costalba [Thu, 9 Jun 2011 20:57:42 +0000 (21:57 +0100)]
Revert refinedValue in ProbCut
It seems much worst in number of nodes seacrhed to reach
the depth and anyhow does not give any advantage to the
Onno's oroginal one.
So revert by now and perhaps readd when we find something
clearly better.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Marco Costalba [Thu, 9 Jun 2011 17:09:19 +0000 (18:09 +0100)]
Use double rotate for magic generation
Allow to choose among 4096 instances of pseudo-random
sequences instead of the previous 64 so the probability
to find a better sequence increases and actually we have
a much better 64 bit case and we can also use the 64 bit
version of pick_magic() also for 32 bits and althoug sub
optimal, because now we can have more choices results are
even slightly better also for 32 bit.
Use also a faster submask().
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Marco Costalba [Wed, 8 Jun 2011 17:03:26 +0000 (18:03 +0100)]
Use refinedValue in ProbCut condition
After 12613 games at 20"+0.1 on QUAD
Mod vs Orig 1870 - 1863 - 8880 ELO +0 (+- 3.3)
So no performance change but it is a code semplification
and also is more easy to understand.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Marco Costalba [Wed, 8 Jun 2011 06:04:13 +0000 (07:04 +0100)]
Small pick_magic() touches
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Marco Costalba [Tue, 7 Jun 2011 13:12:07 +0000 (15:12 +0200)]
Find magics on the fly
Good result for 32 bit case where computation is very fast,
still not satisfying on 64 bit case where the magics seem
a bit harder to get.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Marco Costalba [Mon, 6 Jun 2011 07:58:59 +0000 (09:58 +0200)]
Partially revert previous patches
Due to a -2% speed penalty. This patch takes the best
of the previous series without the regression due to
introduction of Magic struct.
Speedup against previous revision is of almost 3% !!!!
No functional change both in 32 and 64 bits.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Marco Costalba [Sun, 5 Jun 2011 13:41:59 +0000 (14:41 +0100)]
Skip offset calculation in slider attacks
Another small simplification and micro optimization.
No functional change in both 32 and 64 bits.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Marco Costalba [Sun, 5 Jun 2011 11:09:55 +0000 (12:09 +0100)]
Get rid of Shift[] tables
We can calculate them counting the masks bits.
Also small tweak to sliding_attacks()
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Marco Costalba [Sun, 5 Jun 2011 08:04:57 +0000 (09:04 +0100)]
Better name and document magic botboard stuff
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Marco Costalba [Sat, 4 Jun 2011 15:36:52 +0000 (16:36 +0100)]
Try to keep memory access in the same cache line
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Marco Costalba [Sat, 4 Jun 2011 10:29:54 +0000 (11:29 +0100)]
Skip draw by repetition check in qsearch
Cut in half the time spent in pos.draw() that accounts
for a whopping 1% of total time !
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Marco Costalba [Sat, 4 Jun 2011 09:16:44 +0000 (10:16 +0100)]
Move bitboards initializations under one function
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Marco Costalba [Sat, 4 Jun 2011 07:54:57 +0000 (08:54 +0100)]
Calculate Bit Scan tables at initialization
Instead of hard-coding them.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Marco Costalba [Sat, 4 Jun 2011 05:25:16 +0000 (06:25 +0100)]
Do not sort negative non captures at low depth
Speedup of the whole 3 patch series is of 2,5% !!
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Marco Costalba [Fri, 3 Jun 2011 21:10:23 +0000 (22:10 +0100)]
Split non capture in two sets when ordering
But keep same ordering. This patch is prerequisite
for future work.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Marco Costalba [Fri, 3 Jun 2011 12:13:28 +0000 (13:13 +0100)]
Inline extension()
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Marco Costalba [Fri, 3 Jun 2011 11:34:51 +0000 (12:34 +0100)]
Use TT also in Root nodes
And other small stuff ti be tested in SMP
No functional change in single thread.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>