2012-10-07 |
Steinar H. Gunderson | Move all OpenGL includes into one file.
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2012-10-07 |
Steinar H. Gunderson | Add YCbCr input. Required a bit of reworking of the...
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2012-10-06 |
Steinar H. Gunderson | 1.0f is not allowed in GLSL; 1.0 it is.
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2012-10-06 |
Steinar H. Gunderson | mat3() contructor takes elements in column-major order...
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2012-10-06 |
Steinar H. Gunderson | Make Input an abstract base class, and move the current...
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2012-10-06 |
Steinar H. Gunderson | Kill the EffectId enum, on the basis of YAGNI.
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2012-10-06 |
Steinar H. Gunderson | Fix a warning.
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2012-10-06 |
Steinar H. Gunderson | Redo the phase generation; we now start at the output...
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2012-10-06 |
Steinar H. Gunderson | Bind input textures to the right sampler, and do it...
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2012-10-06 |
Steinar H. Gunderson | Open up for multiple inputs. We need to re-think the...
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2012-10-06 |
Steinar H. Gunderson | Remove another unused member.
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2012-10-06 |
Steinar H. Gunderson | Remove an unused member.
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2012-10-06 |
Steinar H. Gunderson | Typo fix.
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2012-10-05 |
Steinar H. Gunderson | Line-wrap the Makefile a bit.
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2012-10-05 |
Steinar H. Gunderson | Add a glow effect, and an effect that linearly mixes...
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2012-10-05 |
Steinar H. Gunderson | DiffusionEffect should not have any GLSL stuff in it.
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2012-10-05 |
Steinar H. Gunderson | DiffusionEffect now needs sRGB primaries, since we...
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2012-10-05 |
Steinar H. Gunderson | In overlay matte, use the luminance as a matte instead...
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2012-10-05 |
Steinar H. Gunderson | Allow Input to set pitch. Currently only before the...
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2012-10-05 |
Steinar H. Gunderson | Add missing file image_format.h, and add grayscale...
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2012-10-05 |
Steinar H. Gunderson | Generate PBOs on-the-fly instead of having hard-coded...
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2012-10-05 |
Steinar H. Gunderson | Split inputs into a separate class (descending from...
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2012-10-05 |
Steinar H. Gunderson | Remember to clear the needs_update flag on 1D textures...
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2012-10-05 |
Steinar H. Gunderson | Rename set_uniforms() to set_gl_state(), and make a...
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2012-10-05 |
Steinar H. Gunderson | Mark some appropriate effects as not needing sRGB primaries...
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2012-10-05 |
Steinar H. Gunderson | Unbreak the final normalizers.
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2012-10-05 |
Steinar H. Gunderson | Add a diffusion effect, and hook it up in the GUI.
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2012-10-05 |
Steinar H. Gunderson | Actually implement multiple inputs to phases. Surprising...
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2012-10-04 |
Steinar H. Gunderson | Allow an effect to have multiple inputs (although the...
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2012-10-04 |
Steinar H. Gunderson | Prepare for a more DAG-like effect graph. Does not...
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2012-10-04 |
Steinar H. Gunderson | Revert an unintended change to main.cpp.
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2012-10-04 |
Steinar H. Gunderson | Replace LAST_INPUT with INPUT.
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2012-10-04 |
Steinar H. Gunderson | Rename needs_many_samples() to needs_texture_bounce...
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2012-10-03 |
Steinar H. Gunderson | Move the GL_GENERATE_MIPMAP setting to a less broken...
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2012-10-03 |
Steinar H. Gunderson | Fix R/B swapping in the SDL conversion.
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2012-10-03 |
Steinar H. Gunderson | Yet another use-NULL-instead-of-giving-in-empty-stuff...
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2012-10-03 |
Steinar H. Gunderson | Fix a (harmless) Valgrind hit.
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2012-10-03 |
Steinar H. Gunderson | Let SDL convert the pixels instead of doing it ourselves.
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2012-10-03 |
Steinar H. Gunderson | Add a “sandbox effect” that does nothing but is a useful...
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2012-10-03 |
Steinar H. Gunderson | Work around a Mesa bug wrt. mipmap generation.
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2012-10-03 |
Steinar H. Gunderson | Give NULL to glTexImage2D() instead of zeroing memory...
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2012-10-03 |
Steinar H. Gunderson | Mirror does not need linear light or sRGB primaries...
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2012-10-03 |
Steinar H. Gunderson | Yet more header file comments.
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2012-10-03 |
Steinar H. Gunderson | Comment all of *_effect.h.
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2012-10-03 |
Steinar H. Gunderson | Comment the Effect class.
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2012-10-03 |
Steinar H. Gunderson | Small refactoring.
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2012-10-03 |
Steinar H. Gunderson | Make a new system for meta-effects, and convert the...
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2012-10-03 |
Steinar H. Gunderson | Some more GL state paranoia.
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2012-10-03 |
Steinar H. Gunderson | Flesh out the blur code a little. It actually blurs...
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2012-10-03 |
Steinar H. Gunderson | Support setting vec4 arrays.
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2012-10-03 |
Steinar H. Gunderson | Do not send uninitialized memory as a texture.
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2012-10-03 |
Steinar H. Gunderson | Set better texture environment for the intermediate...
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2012-10-03 |
Steinar H. Gunderson | Add a hack to restore the miplevels after blurring.
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2012-10-02 |
Steinar H. Gunderson | Fix the blur so it is much prettier, by not sampling...
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2012-10-02 |
Steinar H. Gunderson | Increase the range of the blur control.
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2012-10-02 |
Steinar H. Gunderson | Add vertical blurring, and fix a bug where not all...
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2012-10-02 |
Steinar H. Gunderson | Try to adjust the mip levels to get box blur for free...
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2012-10-02 |
Steinar H. Gunderson | Hook up a blur radius control.
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2012-10-02 |
Steinar H. Gunderson | Make the blur into a simple, Gaussian horizontal blur...
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2012-10-02 |
Steinar H. Gunderson | Support multiple render phases (with FBOs and all)...
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2012-10-02 |
Steinar H. Gunderson | Mark some functions in Effect as const.
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2012-10-02 |
Steinar H. Gunderson | Fix indenting in effect_id.h.
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2012-10-02 |
Steinar H. Gunderson | Less stupid mirroring.
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2012-10-02 |
Steinar H. Gunderson | Add a new framework for 1D-LUTs via fp16 textures....
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2012-10-02 |
Steinar H. Gunderson | Kill the hard-coded texture enums (yay).
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2012-10-02 |
Steinar H. Gunderson | Kill the vertex shader system; it is too complicated...
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2012-10-02 |
Steinar H. Gunderson | Revert "Move calculation of normalized position for...
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2012-10-02 |
Steinar H. Gunderson | Add a mirror effect.
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2012-10-02 |
Steinar H. Gunderson | Move calculation of normalized position for the vignette...
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2012-10-02 |
Steinar H. Gunderson | Fix a confusion in the vertex shader chaining.
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2012-10-02 |
Steinar H. Gunderson | Rename .glsl to .vert/.frag.
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2012-10-02 |
Steinar H. Gunderson | Chain together vertex shaders, like with fragment shaders.
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2012-10-02 |
Steinar H. Gunderson | Rename identity.glsl to identity-fs.glsl.
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2012-10-02 |
Steinar H. Gunderson | Rename output_glsl to output_fragment_shader.
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2012-10-02 |
Steinar H. Gunderson | Upload the texture via PBOs. Slight speedup on nVidia...
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2012-10-02 |
Steinar H. Gunderson | Fix a C++11 compatibility issue.
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2012-10-02 |
Steinar H. Gunderson | Upload textures in BGRA format instead of RGB. Somewhat...
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2012-10-02 |
Steinar H. Gunderson | Use glTexSubImage2D on second and later uploads.
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2012-10-02 |
Steinar H. Gunderson | Revert "Slight cleanup in texture upload format selection."
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2012-10-02 |
Steinar H. Gunderson | Slight cleanup in texture upload format selection.
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2012-10-02 |
Steinar H. Gunderson | Slight cleanup in texture upload format selection.
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2012-10-01 |
Steinar H. Gunderson | Fix float/int divide (it is not allowed).
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2012-10-01 |
Steinar H. Gunderson | <sys/time.h> is needed for gettimeofday.
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2012-10-01 |
Steinar H. Gunderson | Less old-style GLSL extension use.
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2012-10-01 |
Steinar H. Gunderson | Add fallbacks for systems without proper monotonic...
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2012-10-01 |
Steinar H. Gunderson | Vignette actually looks really nice in linear light...
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2012-10-01 |
Steinar H. Gunderson | Fix a warning.
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2012-10-01 |
Steinar H. Gunderson | Hook up the vignette effect to the sample app.
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2012-10-01 |
Steinar H. Gunderson | Add a vignette effect.
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2012-10-01 |
Steinar H. Gunderson | Add vec2 parameter support.
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2012-10-01 |
Steinar H. Gunderson | Remove obsolete file todo.glsl.
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2012-10-01 |
Steinar H. Gunderson | Make it possible to instantiate the colorspace conversion...
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2012-10-01 |
Steinar H. Gunderson | Flip some need bits in the conversion effects.
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2012-10-01 |
Steinar H. Gunderson | Add color space conversions on input and output.
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2012-10-01 |
Steinar H. Gunderson | Clean up stuff from the vertex shader.
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2012-10-01 |
Steinar H. Gunderson | Implement the Rec. 709 gamma curve.
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2012-10-01 |
Steinar H. Gunderson | Add do-nothing-conversions for gamma expansion/compression...
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2012-10-01 |
Steinar H. Gunderson | Remove the now obsolete load_texture().
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2012-10-01 |
Steinar H. Gunderson | Use sRGB textures on the input side if applicable.
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2012-10-01 |
Steinar H. Gunderson | Remove the now obsolete hand-coded fragment program.
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