2012-10-06 |
Steinar H.... | Open up for multiple inputs. We need to re-think the... |
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2012-10-06 |
Steinar H.... | Remove another unused member. |
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2012-10-06 |
Steinar H.... | Remove an unused member. |
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2012-10-06 |
Steinar H.... | Typo fix. |
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2012-10-05 |
Steinar H.... | Line-wrap the Makefile a bit. |
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2012-10-05 |
Steinar H.... | Add a glow effect, and an effect that linearly mixes... |
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2012-10-05 |
Steinar H.... | DiffusionEffect should not have any GLSL stuff in it. |
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2012-10-05 |
Steinar H.... | DiffusionEffect now needs sRGB primaries, since we... |
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2012-10-05 |
Steinar H.... | In overlay matte, use the luminance as a matte instead... |
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2012-10-05 |
Steinar H.... | Allow Input to set pitch. Currently only before the... |
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2012-10-05 |
Steinar H.... | Add missing file image_format.h, and add grayscale... |
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2012-10-05 |
Steinar H.... | Generate PBOs on-the-fly instead of having hard-coded... |
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2012-10-05 |
Steinar H.... | Split inputs into a separate class (descending from... |
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2012-10-05 |
Steinar H.... | Remember to clear the needs_update flag on 1D textures... |
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2012-10-05 |
Steinar H.... | Rename set_uniforms() to set_gl_state(), and make a... |
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2012-10-05 |
Steinar H.... | Mark some appropriate effects as not needing sRGB prima... |
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2012-10-05 |
Steinar H.... | Unbreak the final normalizers. |
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2012-10-05 |
Steinar H.... | Add a diffusion effect, and hook it up in the GUI. |
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2012-10-05 |
Steinar H.... | Actually implement multiple inputs to phases. Surprisin... |
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2012-10-04 |
Steinar H.... | Allow an effect to have multiple inputs (although the... |
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2012-10-04 |
Steinar H.... | Prepare for a more DAG-like effect graph. Does not... |
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2012-10-04 |
Steinar H.... | Revert an unintended change to main.cpp. |
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2012-10-04 |
Steinar H.... | Replace LAST_INPUT with INPUT. |
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2012-10-04 |
Steinar H.... | Rename needs_many_samples() to needs_texture_bounce... |
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2012-10-03 |
Steinar H.... | Move the GL_GENERATE_MIPMAP setting to a less broken... |
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2012-10-03 |
Steinar H.... | Fix R/B swapping in the SDL conversion. |
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2012-10-03 |
Steinar H.... | Yet another use-NULL-instead-of-giving-in-empty-stuff... |
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2012-10-03 |
Steinar H.... | Fix a (harmless) Valgrind hit. |
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2012-10-03 |
Steinar H.... | Let SDL convert the pixels instead of doing it ourselves. |
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2012-10-03 |
Steinar H.... | Add a “sandbox effect” that does nothing but is a usefu... |
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2012-10-03 |
Steinar H.... | Work around a Mesa bug wrt. mipmap generation. |
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2012-10-03 |
Steinar H.... | Give NULL to glTexImage2D() instead of zeroing memory... |
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2012-10-03 |
Steinar H.... | Mirror does not need linear light or sRGB primaries... |
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2012-10-03 |
Steinar H.... | Yet more header file comments. |
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2012-10-03 |
Steinar H.... | Comment all of *_effect.h. |
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2012-10-03 |
Steinar H.... | Comment the Effect class. |
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2012-10-03 |
Steinar H.... | Small refactoring. |
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2012-10-03 |
Steinar H.... | Make a new system for meta-effects, and convert the... |
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2012-10-03 |
Steinar H.... | Some more GL state paranoia. |
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2012-10-03 |
Steinar H.... | Flesh out the blur code a little. It actually blurs... |
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2012-10-03 |
Steinar H.... | Support setting vec4 arrays. |
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2012-10-03 |
Steinar H.... | Do not send uninitialized memory as a texture. |
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2012-10-03 |
Steinar H.... | Set better texture environment for the intermediate... |
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2012-10-03 |
Steinar H.... | Add a hack to restore the miplevels after blurring. |
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2012-10-02 |
Steinar H.... | Fix the blur so it is much prettier, by not sampling... |
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2012-10-02 |
Steinar H.... | Increase the range of the blur control. |
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2012-10-02 |
Steinar H.... | Add vertical blurring, and fix a bug where not all... |
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2012-10-02 |
Steinar H.... | Try to adjust the mip levels to get box blur for free... |
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2012-10-02 |
Steinar H.... | Hook up a blur radius control. |
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2012-10-02 |
Steinar H.... | Make the blur into a simple, Gaussian horizontal blur... |
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2012-10-02 |
Steinar H.... | Support multiple render phases (with FBOs and all)... |
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2012-10-02 |
Steinar H.... | Mark some functions in Effect as const. |
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2012-10-02 |
Steinar H.... | Fix indenting in effect_id.h. |
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2012-10-02 |
Steinar H.... | Less stupid mirroring. |
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2012-10-02 |
Steinar H.... | Add a new framework for 1D-LUTs via fp16 textures.... |
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2012-10-02 |
Steinar H.... | Kill the hard-coded texture enums (yay). |
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2012-10-02 |
Steinar H.... | Kill the vertex shader system; it is too complicated... |
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2012-10-02 |
Steinar H.... | Revert "Move calculation of normalized position for... |
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2012-10-02 |
Steinar H.... | Add a mirror effect. |
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2012-10-02 |
Steinar H.... | Move calculation of normalized position for the vignett... |
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2012-10-02 |
Steinar H.... | Fix a confusion in the vertex shader chaining. |
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2012-10-02 |
Steinar H.... | Rename .glsl to .vert/.frag. |
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2012-10-02 |
Steinar H.... | Chain together vertex shaders, like with fragment shaders. |
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2012-10-02 |
Steinar H.... | Rename identity.glsl to identity-fs.glsl. |
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2012-10-02 |
Steinar H.... | Rename output_glsl to output_fragment_shader. |
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2012-10-02 |
Steinar H.... | Upload the texture via PBOs. Slight speedup on nVidia... |
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2012-10-02 |
Steinar H.... | Fix a C++11 compatibility issue. |
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2012-10-02 |
Steinar H.... | Upload textures in BGRA format instead of RGB. Somewhat... |
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2012-10-02 |
Steinar H.... | Use glTexSubImage2D on second and later uploads. |
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2012-10-02 |
Steinar H.... | Revert "Slight cleanup in texture upload format selection." |
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2012-10-02 |
Steinar H.... | Slight cleanup in texture upload format selection. |
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2012-10-02 |
Steinar H.... | Slight cleanup in texture upload format selection. |
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2012-10-01 |
Steinar H.... | Fix float/int divide (it is not allowed). |
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2012-10-01 |
Steinar H.... | <sys/time.h> is needed for gettimeofday. |
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2012-10-01 |
Steinar H.... | Less old-style GLSL extension use. |
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2012-10-01 |
Steinar H.... | Add fallbacks for systems without proper monotonic... |
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2012-10-01 |
Steinar H.... | Vignette actually looks really nice in linear light... |
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2012-10-01 |
Steinar H.... | Fix a warning. |
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2012-10-01 |
Steinar H.... | Hook up the vignette effect to the sample app. |
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2012-10-01 |
Steinar H.... | Add a vignette effect. |
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2012-10-01 |
Steinar H.... | Add vec2 parameter support. |
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2012-10-01 |
Steinar H.... | Remove obsolete file todo.glsl. |
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2012-10-01 |
Steinar H.... | Make it possible to instantiate the colorspace conversi... |
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2012-10-01 |
Steinar H.... | Flip some need bits in the conversion effects. |
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2012-10-01 |
Steinar H.... | Add color space conversions on input and output. |
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2012-10-01 |
Steinar H.... | Clean up stuff from the vertex shader. |
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2012-10-01 |
Steinar H.... | Implement the Rec. 709 gamma curve. |
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2012-10-01 |
Steinar H.... | Add do-nothing-conversions for gamma expansion/compress... |
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2012-10-01 |
Steinar H.... | Remove the now obsolete load_texture(). |
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2012-10-01 |
Steinar H.... | Use sRGB textures on the input side if applicable. |
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2012-10-01 |
Steinar H.... | Remove the now obsolete hand-coded fragment program. |
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2012-10-01 |
Steinar H.... | Clean up effect enums a bit. |
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2012-10-01 |
Steinar H.... | The return value from glGetUniformLocation() is of... |
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2012-10-01 |
Steinar H.... | Move saturation out into its own effect, and hook up... |
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2012-10-01 |
Steinar H.... | Send the right inv_gamma_22 variable to the uniforms. |
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2012-10-01 |
Steinar H.... | Actually set all the right uniforms, so we have a pictu... |
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2012-10-01 |
Steinar H.... | Give HSV parameters to LGG effect. |
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2012-10-01 |
Steinar H.... | Remove a redundant comment. |
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2012-10-01 |
Steinar H.... | Slightly clearer comments for the custom uniforms in... |
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2012-10-01 |
Steinar H.... | Add lift/gamma/gain GLSL code. Completely black output... |
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