--- /dev/null
+#ifndef _FAKE_CAPTURE_H
+#define _FAKE_CAPTURE_H 1
+
+#include <stdint.h>
+#include <functional>
+#include <string>
+
+#include "bmusb/bmusb.h"
+
+namespace bmusb {
+
+class FakeCapture : public CaptureInterface
+{
+public:
+ FakeCapture(unsigned width, unsigned height, unsigned fps, unsigned audio_frequency, int card_index);
+ ~FakeCapture();
+
+ // CaptureInterface.
+ void set_video_frame_allocator(FrameAllocator *allocator) override
+ {
+ video_frame_allocator = allocator;
+ if (owned_video_frame_allocator.get() != allocator) {
+ owned_video_frame_allocator.reset();
+ }
+ }
+
+ FrameAllocator *get_video_frame_allocator() override
+ {
+ return video_frame_allocator;
+ }
+
+ // Does not take ownership.
+ void set_audio_frame_allocator(FrameAllocator *allocator) override
+ {
+ audio_frame_allocator = allocator;
+ if (owned_audio_frame_allocator.get() != allocator) {
+ owned_audio_frame_allocator.reset();
+ }
+ }
+
+ FrameAllocator *get_audio_frame_allocator() override
+ {
+ return audio_frame_allocator;
+ }
+
+ void set_frame_callback(frame_callback_t callback) override
+ {
+ frame_callback = callback;
+ }
+
+ void set_dequeue_thread_callbacks(std::function<void()> init, std::function<void()> cleanup) override
+ {
+ dequeue_init_callback = init;
+ dequeue_cleanup_callback = cleanup;
+ has_dequeue_callbacks = true;
+ }
+
+ std::string get_description() const override
+ {
+ return description;
+ }
+
+ void configure_card() override;
+ void start_bm_capture() override;
+ void stop_dequeue_thread() override;
+ bool get_disconnected() const override { return false; }
+
+ std::map<uint32_t, VideoMode> get_available_video_modes() const override;
+ void set_video_mode(uint32_t video_mode_id) override;
+ uint32_t get_current_video_mode() const override { return 0; }
+
+ std::map<uint32_t, std::string> get_available_video_inputs() const override;
+ void set_video_input(uint32_t video_input_id) override;
+ uint32_t get_current_video_input() const override { return 0; }
+
+ std::map<uint32_t, std::string> get_available_audio_inputs() const override;
+ void set_audio_input(uint32_t audio_input_id) override;
+ uint32_t get_current_audio_input() const override { return 0; }
+
+private:
+ void producer_thread_func();
+
+ unsigned width, height, fps, audio_frequency;
+ uint8_t y, cb, cr;
+
+ bool has_dequeue_callbacks = false;
+ std::function<void()> dequeue_init_callback = nullptr;
+ std::function<void()> dequeue_cleanup_callback = nullptr;
+
+ FrameAllocator *video_frame_allocator = nullptr;
+ FrameAllocator *audio_frame_allocator = nullptr;
+ std::unique_ptr<FrameAllocator> owned_video_frame_allocator;
+ std::unique_ptr<FrameAllocator> owned_audio_frame_allocator;
+ frame_callback_t frame_callback = nullptr;
+
+ std::string description;
+
+ std::atomic<bool> producer_thread_should_quit{false};
+ std::thread producer_thread;
+};
+
+} // namespace bmusb
+
+#endif // !defined(_FAKE_CAPTURE_H)