#else
std::string path = std::string(getenv("MLT_MOVIT_PATH") ? getenv("MLT_MOVIT_PATH") : SHADERDIR);
#endif
- bool success = init_movit( path, mlt_log_get_level() == MLT_LOG_DEBUG? MOVIT_DEBUG_ON : MOVIT_DEBUG_OFF );
+ bool success = init_movit( path, MOVIT_DEBUG_ON );
filter->set( "glsl_supported", success );
}