double radius = mlt_properties_anim_get_double( properties, "radius",
mlt_filter_get_position( filter, frame ),
mlt_filter_get_length2( filter, frame ) );
- mlt_properties_set_double( properties, "movit.parms.float.radius",
+ mlt_properties_set_double( properties, "_movit.parms.float.radius",
radius );
GlslManager::get_instance()->unlock_service( frame );
*format = mlt_image_glsl;