GlslManager::get_instance()->lock_service( frame );
mlt_position position = mlt_filter_get_position( filter, frame );
mlt_position length = mlt_filter_get_length2( filter, frame );
- mlt_properties_set_double( properties, "movit.parms.float.saturation",
+ mlt_properties_set_double( properties, "_movit.parms.float.saturation",
mlt_properties_anim_get_double( properties, "saturation", position, length ) );
GlslManager::get_instance()->unlock_service( frame );
*format = mlt_image_glsl;