params_tex_1d[key].needs_update = true;
}
-void Effect::add_self_to_effect_chain(EffectChain *chain, const std::vector<Effect *> &inputs)
-{
- chain->add_effect_raw(this, inputs);
-}
-
// Output convenience uniforms for each parameter.
// These will be filled in per-frame.
std::string Effect::output_convenience_uniforms() const