class Effect {
public:
- virtual bool needs_linear_light() { return true; }
- virtual bool needs_srgb_primaries() { return true; }
- virtual bool needs_many_samples() { return false; }
- virtual bool needs_mipmaps() { return false; }
+ virtual bool needs_linear_light() const { return true; }
+ virtual bool needs_srgb_primaries() const { return true; }
+ virtual bool needs_many_samples() const { return false; }
+ virtual bool needs_mipmaps() const { return false; }
- virtual std::string output_convenience_uniforms();
+ virtual std::string output_convenience_uniforms() const;
virtual std::string output_fragment_shader() = 0;
virtual void set_uniforms(GLuint glsl_program_num, const std::string& prefix, unsigned *sampler_num);