]> git.sesse.net Git - movit/blobdiff - flat_input.cpp
Remove the finalize() member function from Input.
[movit] / flat_input.cpp
index 70cc10984cc2b2397f4ee109853cdf5bc0ccfc08..d19cd4ee7a272d4147a53f25446bf84b7a0b62d0 100644 (file)
@@ -15,7 +15,6 @@ FlatInput::FlatInput(ImageFormat image_format, MovitPixelFormat pixel_format, GL
          type(type),
          pbo(0),
          texture_num(0),
-         finalized(false),
          output_linear_gamma(false),
          needs_mipmaps(false),
          width(width),
@@ -35,43 +34,40 @@ FlatInput::~FlatInput()
        }
 }
 
-void FlatInput::finalize()
-{
-       // Translate the input format to OpenGL's enums.
-       if (type == GL_FLOAT) {
-               internal_format = GL_RGBA32F_ARB;
-       } else if (output_linear_gamma) {
-               assert(type == GL_UNSIGNED_BYTE);
-               internal_format = GL_SRGB8_ALPHA8;
-       } else {
-               assert(type == GL_UNSIGNED_BYTE);
-               internal_format = GL_RGBA8;
-       }
-       if (pixel_format == FORMAT_RGB) {
-               format = GL_RGB;
-       } else if (pixel_format == FORMAT_RGBA_PREMULTIPLIED_ALPHA ||
-                  pixel_format == FORMAT_RGBA_POSTMULTIPLIED_ALPHA) {
-               format = GL_RGBA;
-       } else if (pixel_format == FORMAT_BGR) {
-               format = GL_BGR;
-       } else if (pixel_format == FORMAT_BGRA_PREMULTIPLIED_ALPHA ||
-                  pixel_format == FORMAT_BGRA_POSTMULTIPLIED_ALPHA) {
-               format = GL_BGRA;
-       } else if (pixel_format == FORMAT_GRAYSCALE) {
-               format = GL_LUMINANCE;
-       } else {
-               assert(false);
-       }
-
-       finalized = true;
-}
-       
 void FlatInput::set_gl_state(GLuint glsl_program_num, const string& prefix, unsigned *sampler_num)
 {
        glActiveTexture(GL_TEXTURE0 + *sampler_num);
        check_error();
 
        if (texture_num == 0) {
+               // Translate the input format to OpenGL's enums.
+               GLint internal_format;
+               GLenum format;
+               if (type == GL_FLOAT) {
+                       internal_format = GL_RGBA32F_ARB;
+               } else if (output_linear_gamma) {
+                       assert(type == GL_UNSIGNED_BYTE);
+                       internal_format = GL_SRGB8_ALPHA8;
+               } else {
+                       assert(type == GL_UNSIGNED_BYTE);
+                       internal_format = GL_RGBA8;
+               }
+               if (pixel_format == FORMAT_RGB) {
+                       format = GL_RGB;
+               } else if (pixel_format == FORMAT_RGBA_PREMULTIPLIED_ALPHA ||
+                          pixel_format == FORMAT_RGBA_POSTMULTIPLIED_ALPHA) {
+                       format = GL_RGBA;
+               } else if (pixel_format == FORMAT_BGR) {
+                       format = GL_BGR;
+               } else if (pixel_format == FORMAT_BGRA_PREMULTIPLIED_ALPHA ||
+                          pixel_format == FORMAT_BGRA_POSTMULTIPLIED_ALPHA) {
+                       format = GL_BGRA;
+               } else if (pixel_format == FORMAT_GRAYSCALE) {
+                       format = GL_LUMINANCE;
+               } else {
+                       assert(false);
+               }
+
                // (Re-)upload the texture.
                texture_num = resource_pool->create_2d_texture(internal_format, width, height);
                glBindTexture(GL_TEXTURE_2D, texture_num);