GammaExpansionEffect();
std::string output_fragment_shader();
- virtual bool needs_linear_light() { return false; }
- virtual bool needs_srgb_primaries() { return false; }
+ virtual bool needs_linear_light() const { return false; }
+ virtual bool needs_srgb_primaries() const { return false; }
private:
GammaCurve source_curve;