]> git.sesse.net Git - movit/blobdiff - header.150.frag
Add separate shaders for GLSL 1.50.
[movit] / header.150.frag
diff --git a/header.150.frag b/header.150.frag
new file mode 100644 (file)
index 0000000..d8a2d84
--- /dev/null
@@ -0,0 +1,8 @@
+#version 150
+
+in vec2 tc;
+
+vec4 tex2D(sampler2D s, vec2 coord)
+{
+       return texture(s, coord);
+}