--- /dev/null
+uniform float PREFIX(progress_mul_w_plus_one);
+
+vec4 FUNCNAME(vec2 tc) {
+ vec4 first = INPUT1(tc);
+ vec4 second = INPUT2(tc);
+
+ // We treat the luma as going from 0 to w, where w is the transition width
+ // (wider means the boundary between transitioned and non-transitioned
+ // will be harder, while w=0 is essentially just a straight fade).
+ // We need to map this 0..w range in the luma image to a (clamped) 0..1
+ // range for how far this pixel has come in a fade. At the very
+ // beginning, we can visualize it like this, where every pixel is in
+ // the state 0.0 (100% first image, 0% second image):
+ //
+ // 0 w
+ // luma: |---------------------|
+ // mix: |----|
+ // 0 1
+ //
+ // Then as we progress, eventually the luma range should move to the right
+ // so that more pixels start moving towards higher mix value:
+ //
+ // 0 w
+ // luma: |---------------------|
+ // mix: |----|
+ // 0 1
+ //
+ // and at the very end, all pixels should be in the state 1.0 (0% first image,
+ // 100% second image):
+ //
+ // 0 w
+ // luma: |---------------------|
+ // mix: |----|
+ // 0 1
+ //
+ // So clearly, it should move (w+1) units to the right, and apart from that
+ // just stay a simple mapping.
+ float w = PREFIX(transition_width);
+ float luma = INPUT3(tc).x * w;
+ float m = clamp((luma - w) + PREFIX(progress_mul_w_plus_one), 0.0, 1.0);
+
+ return mix(first, second, m);
+// return vec4(luma, luma, luma, 1.0);
+}