Effect *lift_gamma_gain_effect = chain.add_effect(EFFECT_LIFT_GAMMA_GAIN);
Effect *saturation_effect = chain.add_effect(EFFECT_SATURATION);
Effect *diffusion_effect = chain.add_effect(EFFECT_DIFFUSION);
Effect *lift_gamma_gain_effect = chain.add_effect(EFFECT_LIFT_GAMMA_GAIN);
Effect *saturation_effect = chain.add_effect(EFFECT_SATURATION);
Effect *diffusion_effect = chain.add_effect(EFFECT_DIFFUSION);
diffusion_effect->set_float("radius", blur_radius);
diffusion_effect->set_float("blurred_mix_amount", blurred_mix_amount);
diffusion_effect->set_float("radius", blur_radius);
diffusion_effect->set_float("blurred_mix_amount", blurred_mix_amount);