float offset_x, offset_y;
float zoom_x, zoom_y;
float zoom_center_x, zoom_center_y;
- float unused;
};
class SingleResamplePassEffect : public Effect {
int input_width, input_height, output_width, output_height;
float offset, zoom;
- float unused;
int last_input_width, last_input_height, last_output_width, last_output_height;
float last_offset, last_zoom;
int src_bilinear_samples, num_loops;