]> git.sesse.net Git - movit/blobdiff - resource_pool.cpp
Merge branch 'master' into epoxy
[movit] / resource_pool.cpp
index 9beae1b507bd623fe7c9e6e93038f9b713cc5619..10eeb9bb491f54ed5d8b9ee32c30719c18bf18c1 100644 (file)
@@ -17,10 +17,13 @@ using namespace std;
 namespace movit {
 
 ResourcePool::ResourcePool(size_t program_freelist_max_length,
-                           size_t texture_freelist_max_bytes)
+                           size_t texture_freelist_max_bytes,
+                           size_t fbo_freelist_max_length)
        : program_freelist_max_length(program_freelist_max_length),
          texture_freelist_max_bytes(texture_freelist_max_bytes),
-         texture_freelist_bytes(0) {
+         fbo_freelist_max_length(fbo_freelist_max_length),
+         texture_freelist_bytes(0)
+{
        pthread_mutex_init(&lock, NULL);
 }
 
@@ -48,6 +51,17 @@ ResourcePool::~ResourcePool()
        }
        assert(texture_formats.empty());
        assert(texture_freelist_bytes == 0);
+
+       for (list<GLuint>::const_iterator freelist_it = fbo_freelist.begin();
+            freelist_it != fbo_freelist.end();
+            ++freelist_it) {
+               GLuint free_fbo_num = *freelist_it;
+               assert(fbo_formats.count(free_fbo_num) != 0);
+               fbo_formats.erase(free_fbo_num);
+               glDeleteFramebuffers(1, &free_fbo_num);
+               check_error();
+       }
+       assert(fbo_formats.empty());
 }
 
 void ResourcePool::delete_program(GLuint glsl_program_num)
@@ -268,6 +282,83 @@ void ResourcePool::release_2d_texture(GLuint texture_num)
                texture_formats.erase(free_texture_num);
                glDeleteTextures(1, &free_texture_num);
                check_error();
+
+               // Delete any FBO related to this texture.
+               for (list<GLuint>::iterator fbo_freelist_it = fbo_freelist.begin();
+                    fbo_freelist_it != fbo_freelist.end(); ) {
+                       GLuint fbo_num = *fbo_freelist_it;
+                       map<GLuint, FBO>::const_iterator format_it = fbo_formats.find(fbo_num);
+                       assert(format_it != fbo_formats.end());
+                       if (format_it->second.texture_num == free_texture_num) {
+                               glDeleteFramebuffers(1, &fbo_num);
+                               fbo_freelist.erase(fbo_freelist_it++);
+                       } else {
+                               ++fbo_freelist_it;
+                       }
+               }
+       }
+       pthread_mutex_unlock(&lock);
+}
+
+GLuint ResourcePool::create_fbo(void *context, GLuint texture_num)
+{
+       pthread_mutex_lock(&lock);
+       // See if there's an FBO on the freelist we can use.
+       for (list<GLuint>::iterator freelist_it = fbo_freelist.begin();
+            freelist_it != fbo_freelist.end();
+            ++freelist_it) {
+               GLuint fbo_num = *freelist_it;
+               map<GLuint, FBO>::const_iterator format_it = fbo_formats.find(fbo_num);
+               assert(format_it != fbo_formats.end());
+               if (format_it->second.context == context &&
+                   format_it->second.texture_num == texture_num) {
+                       fbo_freelist.erase(freelist_it);
+                       pthread_mutex_unlock(&lock);
+                       return fbo_num;
+               }
+       }
+
+       // Create a new one.
+       GLuint fbo_num;
+       glGenFramebuffers(1, &fbo_num);
+       check_error();
+       glBindFramebuffer(GL_FRAMEBUFFER, fbo_num);
+       check_error();
+       glFramebufferTexture2D(
+               GL_FRAMEBUFFER,
+               GL_COLOR_ATTACHMENT0,
+               GL_TEXTURE_2D,
+               texture_num,
+               0);
+       check_error();
+       GLenum status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
+       assert(status == GL_FRAMEBUFFER_COMPLETE);
+       glBindFramebuffer(GL_FRAMEBUFFER, 0);
+       check_error();
+
+       FBO fbo_format;
+       fbo_format.context = context;
+       fbo_format.texture_num = texture_num;
+       assert(fbo_formats.count(fbo_num) == 0);
+       fbo_formats.insert(make_pair(fbo_num, fbo_format));
+
+       pthread_mutex_unlock(&lock);
+       return fbo_num;
+}
+
+void ResourcePool::release_fbo(GLuint fbo_num)
+{
+       pthread_mutex_lock(&lock);
+       fbo_freelist.push_front(fbo_num);
+       assert(fbo_formats.count(fbo_num) != 0);
+
+       while (fbo_freelist.size() > fbo_freelist_max_length) {
+               GLuint free_fbo_num = fbo_freelist.front();
+               fbo_freelist.pop_front();
+               assert(fbo_formats.count(free_fbo_num) != 0);
+               fbo_formats.erase(free_fbo_num);
+               glDeleteFramebuffers(1, &free_fbo_num);
+               check_error();
        }
        pthread_mutex_unlock(&lock);
 }