+#ifndef _SATURATION_EFFECT_H
+#define _SATURATION_EFFECT_H 1
+
+#include "effect.h"
+
+class SaturationEffect : public Effect {
+public:
+ SaturationEffect();
+ std::string output_glsl();
+
+private:
+ float saturation;
+};
+
+#endif // !defined(_SATURATION_EFFECT_H)