EffectChainTester::~EffectChainTester()
{
glDeleteFramebuffers(1, &fbo);
+ check_error();
glDeleteTextures(1, &texnum);
+ check_error();
}
Input *EffectChainTester::add_input(const float *data, MovitPixelFormat pixel_format, ColorSpace color_space, GammaCurve gamma_curve)