]> git.sesse.net Git - movit/blobdiff - vs-header.glsl
Chain together vertex shaders, like with fragment shaders.
[movit] / vs-header.glsl
diff --git a/vs-header.glsl b/vs-header.glsl
new file mode 100644 (file)
index 0000000..c171645
--- /dev/null
@@ -0,0 +1,6 @@
+vec2 read_input(vec2 tc)
+{
+       return gl_MultiTexCoord0.st;
+}
+
+#define LAST_INPUT read_input